Innovative Second Life is a blog covering SL news, event's, helpful tips, great destinations and innovative products. We are an in-world group of real life writer's, photographers, editors and publisher's who love sharing everything about our wonderful virtual world of Second Life
Friday, February 26, 2016
Innovative Second Life 2016 Fashion Awards Introduction and Nominees
The Innovative Second Life Awards were designed to give recognition to all the innovative ideas and hard work from the talented creators in Second Life. The past few months our group has been preparing for the 2016 Fashion Awards. Our nominee list was compiled from resident surveys that were demographically focused. Our responders were first given several screening questions for qualification purposes. They had to be a resident for at least 2 years. They had to have purchased at least 4 outfits or clothing items per month and could name 3 of their favorite stores or designers in 4 or more of the categories on the survey questionnaire. They were directed not to answer any questions that did not directly pertain to them. Respondents were given a small monetary compensation for their time. The survey's were then tallied and the top brands were listed in no particular order up to 12 nominees per category. We are in the process of round two of the surveys with respondents looking through the nominees Marketplace and/or In-World stores and choosing only one in each category. After those survey's are tallied and narrowed down, we will begin the final round of surveys with a focus group to determine the winner's. (Note: All spots are filled for this project. Thank you to everyone who applied. If you did not receive a survey folder, you will be contacted first for our next project)
This process was coordinated by a marketing research firm. It is not a scientific approach to determining the best fashion designers in Second Life but it is a common method used in business to find out what consumers like. If your favorite designer is not on the list, we apologize. We did try to target residents from different communities, groups and lifestyles to represent. However a survey is answered by opinion. Respondent's were not screened for their advanced knowledge of fashion nor a measurement of their good taste. Simply what their preferred style was and did they love to shop.
While our Innovative Media and Publishers Awards are judged by qualified professionals, our fashion awards are judged by residents opinions.
The 2016 Fashion Award Nominees
Women's Everyday Casual Wear
Pink Pearl Designs
R.icielli
Blueberry
Ghee
Dead Dollz
Gizza Creations
*CK* Crazy Kitty
Reign
Mistwallow
Women's Upscale Casual Wear
Vero Modero
Sabre Style
Gizza Creations
Posh Pixels
Lavian
Blueberry
Ghee
Lapointe and Bastchild
Hypnose
R.icielli
Women's Urban Wear
Gothicatz
Insanya
Alter Ego
Poised
Lethal
Cynful Clothing
Razor
Custom Inks
Women's Formal Wear
Wild Orchid Haute Couture
Hypnose
Le Forme
Valentina E. Couture
Utopia
Kelini Haute Designs
Purple Moon
Sabre Style
Paisley Daisy
Snowpaws
Women's Intimate Apparel
Mon Cheri
Juicy Lips
Dirty Princess
Wild Orchid
Erratic
Black Lace
Le Forme
Big Beautiful Doll
Women's Costumes
Karu Karu
Dirty Princess
Insanya
Costume Creations
Curio Obscura
((COOC))
Fetish Doll
Junbug
Woman's Shoes
Candy Doll
Slink
Baby Monkey Shoes
Elysium
Hucci
Reign
Promagic
N-Core
ROC
Pure Poison
Men's Everyday Casual
Gizza
Utopia
Fatewear
Redgrave
Ronsem
SF Design
Dead Wool
FashioNatic
Men's Upscale Casual
Kai Rau
Hoorenbeck
Heth Haute Couture
Araenido
Lapointe and Bastchild
Ispichi
::ZED:: Designs
Ruca Tease
Vero Modero
Men's Urban Wear
Gizza
Gothicatz
Razor
Dead Pool Fashions
Ronsem
Delirium Style
Legal Insanity
Deathrow Designs
Men's Formal Wear
Kauna
Utopia
Gabriel
::Zed:: EVK
Heth Haute Couture
Adam Edelstein Couture
Lybra
Lotus and Lapointe
Lapointe and Bastchild
Men's Shoes
360
Gabriel
Deadwool
Flite
2Real
::ZED Designs
Hoorenbeek
Men's Costumes
Dark Profit
Fallen Gods
Fateplay
The Forge
Costume Creations
Women's Hair
Amacci
Anolog Dog
Catwa
Damselfly
Truth
eXxEsS
Soonsiki
Exile
Wasabi Pill
Iconic
Magika
Men's Hair
Action Hair
{INK}
boon
Truth
Dura
Damslefly
ARGRACE
Redgrave and Dean Ashby
eDeLsToRe Hair
Jewelry
Infinity
Finesmith
Chop Zuey
Mandala
Earthstones
Alyssa Bijou
Zuri's Jewelry
JCYN
Max Glossamer
Congratulations to all our nominees and good luck to you all. Winners will be notified and posted mid-March.
Wednesday, February 24, 2016
Second Life Photography - Tips & Tricks For Great Photo's
There are great photographers in Second Life that have produced some of the most breathtaking and amazing photo's I have ever seen. But even the most accomplished photographers started off as beginners with little or no knowledge of the tools and technics available in SL. Below is a guideline to help you get started. I have included both simple and advanced viewer tools, in-world photography HUDs and photo editing software tips.
Using the photography tools available within your viewer is the least expensive way to start. To use some of the more advanced tools, you will need a computer with a good graphics card or you will experience extreme lag and crash. Make sure your computer can handle the graphic heavy settings.
You don't need to run out and buy a new computer. With a little knowledge, you can update your old computer for half the price by improving the CPU/GPU (Graphics Processing Unit) A few suggestions for good graphics cards are; Radeon R9 290. Nvidia GeForce GTX 680. Radeon HD 6990. Nvidia GeForce 960
Or you can purchase a new computer that's specially made for gaming.
For around $2000.00 you can buy the "Digital Storm" with an Intel Core I7-6700K processor, 8GB RAM with a Nvidia Geforce GTX 970 graphics card.
Or for around $600.00 - 700.00 you can get the "AlienWare" with an Intel Core i5, 8 GB Ram and a Nvidia Geforce 960 graphics card.
Even if you don't have the best computer, you can still take great photo's. Explore different windlight settings with different effects. These can change your landscape from dark and mystic to a beautiful Monet painting. Then use your environmental settings. Open and experiment with the sliders in your sun settings. The best way to focus on a subject is by sitting or standing on a poseball or item, right click something in the center of the scene you want to photograph and choose zoom to selection. Then you can move forward and back until you get the distance you want. Hit the snapshot button and save the photo to your hard drive in your pictures folder.
Using your viewer tools
These instructions are for the Firestorm viewer but most can also be found in the SL viewer as well.
In your Preference tab go to Hardware Settings. Check Anisotropic, Enable Open GL Vertex Buffer Objects and enable Streamed UBOs. Set the Antialiasing to 16x (you may need to set it lower depending on your computer specs) Then slide the Viewer Texture Memory Buffer (MB) to 512.
Then open your Graphics settings in preferences. Under "Render Quality" You see Low, Med, High and Ultra, slide all the way over to ultra (this is where a good graphics card comes in so you may crash using this setting)
Under "Shaders" check all fields except Field of Depth. If you are taking landscape or outdoor photo's you need to check this, but if you are taking indoor or studio photo's leave it unchecked.
Under LOD Level of Distance, push all sliders all the way to the end. except Objects & Sculpts LOD. This you may need to experiment with depending on your subject but a good place to start is 3.000.
Under "Shadows" Select Sun and Moon Projectors (This allows objects to cast a shadow or have shadows cast on the object.
Enabling "Ambient Occusion" will cause the darkening shadow effect.
Under "Avatar Rendering" check all.
Point lighting-Full
Terrain Default - check High
Open your "Advanced" drop down menu
Check all of these; Limit Select Distance, Disable Camera Restraints, High Res Snapshot, Show Develop Window and Quiet Snapshot to Disk.
When Lighting and Shadows are enabled you can go to your "Build Tools" using Texture Chooser and Light Chooser that creates projections so the light projects the selected texture.
Using an in-world photography tool
There are several on the market in SL. There are studios with lighting options, background and pose options but they are limited. These have to be rezzed in order to use, but they are good for profile photo's or fashion shots. The best option is an all in one photography tool. The best of these is the LUMIPro. It's a little pricy but it will seriously be the only photography tool you will ever need with automatic updates several times a year. With the LUMIPro, you can take photo's anywhere in SL, even places that don't allow rezzing object or scripts. Everything is controlled through an easy to use HUD. With wearable lights and projector, you can move them around yourself or model to get just the right shading, lighting and shadows. The wearable pose ball allows you to choose the poses and move your model around to where ever you want the shot. The Eye Gazer tool allows you to position your models eyes. The HUD offers many options from highlighting points, casting shadows, lighting color, soft focus and much more. Customers rave about the LUMIPro and it won the SL Avi Choice Awards for the best photography tool in SL.
Using photo editing software
Photo Shop can do everything from casting shadows to subject enhancements. It can fix any photography flaw and add some amazing photo effects. It is also an expensive program and fairly complex to learn. There are several free photo editing programs you can download that are easy to learn and have many of the same tools as Photo Shop. Gimp is a free program that is easy to learn. Smooth jagged avatar lines with the smudge tool, blend in flaws, add a colored tint to a photo, shadows and lighting, saturation and contrast and more.
The saturation is how harsh the colors are in a photo, by lowing the saturation, you can even out the colors and eliminate harsh skin colors.
When a model has pointy elbows or other parts, use the smudge or blur tool to even it out.
Use the blur tool to even out face lines and under eye.
Use the Burn tool to brighten eyes or add darker lines to the model for subtle shading.
1st photo done with a windlight setting and sun settings. 2nd photo was enhanced with a red tone added in Gimp. 3rd photo was taken with LUMIPro.
Using the photography tools available within your viewer is the least expensive way to start. To use some of the more advanced tools, you will need a computer with a good graphics card or you will experience extreme lag and crash. Make sure your computer can handle the graphic heavy settings.
You don't need to run out and buy a new computer. With a little knowledge, you can update your old computer for half the price by improving the CPU/GPU (Graphics Processing Unit) A few suggestions for good graphics cards are; Radeon R9 290. Nvidia GeForce GTX 680. Radeon HD 6990. Nvidia GeForce 960
Or you can purchase a new computer that's specially made for gaming.
For around $2000.00 you can buy the "Digital Storm" with an Intel Core I7-6700K processor, 8GB RAM with a Nvidia Geforce GTX 970 graphics card.
Or for around $600.00 - 700.00 you can get the "AlienWare" with an Intel Core i5, 8 GB Ram and a Nvidia Geforce 960 graphics card.
Even if you don't have the best computer, you can still take great photo's. Explore different windlight settings with different effects. These can change your landscape from dark and mystic to a beautiful Monet painting. Then use your environmental settings. Open and experiment with the sliders in your sun settings. The best way to focus on a subject is by sitting or standing on a poseball or item, right click something in the center of the scene you want to photograph and choose zoom to selection. Then you can move forward and back until you get the distance you want. Hit the snapshot button and save the photo to your hard drive in your pictures folder.
Using your viewer tools
These instructions are for the Firestorm viewer but most can also be found in the SL viewer as well.
In your Preference tab go to Hardware Settings. Check Anisotropic, Enable Open GL Vertex Buffer Objects and enable Streamed UBOs. Set the Antialiasing to 16x (you may need to set it lower depending on your computer specs) Then slide the Viewer Texture Memory Buffer (MB) to 512.
Then open your Graphics settings in preferences. Under "Render Quality" You see Low, Med, High and Ultra, slide all the way over to ultra (this is where a good graphics card comes in so you may crash using this setting)
Under "Shaders" check all fields except Field of Depth. If you are taking landscape or outdoor photo's you need to check this, but if you are taking indoor or studio photo's leave it unchecked.
Under LOD Level of Distance, push all sliders all the way to the end. except Objects & Sculpts LOD. This you may need to experiment with depending on your subject but a good place to start is 3.000.
Under "Shadows" Select Sun and Moon Projectors (This allows objects to cast a shadow or have shadows cast on the object.
Enabling "Ambient Occusion" will cause the darkening shadow effect.
Under "Avatar Rendering" check all.
Point lighting-Full
Terrain Default - check High
Open your "Advanced" drop down menu
Check all of these; Limit Select Distance, Disable Camera Restraints, High Res Snapshot, Show Develop Window and Quiet Snapshot to Disk.
When Lighting and Shadows are enabled you can go to your "Build Tools" using Texture Chooser and Light Chooser that creates projections so the light projects the selected texture.
Using an in-world photography tool
There are several on the market in SL. There are studios with lighting options, background and pose options but they are limited. These have to be rezzed in order to use, but they are good for profile photo's or fashion shots. The best option is an all in one photography tool. The best of these is the LUMIPro. It's a little pricy but it will seriously be the only photography tool you will ever need with automatic updates several times a year. With the LUMIPro, you can take photo's anywhere in SL, even places that don't allow rezzing object or scripts. Everything is controlled through an easy to use HUD. With wearable lights and projector, you can move them around yourself or model to get just the right shading, lighting and shadows. The wearable pose ball allows you to choose the poses and move your model around to where ever you want the shot. The Eye Gazer tool allows you to position your models eyes. The HUD offers many options from highlighting points, casting shadows, lighting color, soft focus and much more. Customers rave about the LUMIPro and it won the SL Avi Choice Awards for the best photography tool in SL.
Using photo editing software
Photo Shop can do everything from casting shadows to subject enhancements. It can fix any photography flaw and add some amazing photo effects. It is also an expensive program and fairly complex to learn. There are several free photo editing programs you can download that are easy to learn and have many of the same tools as Photo Shop. Gimp is a free program that is easy to learn. Smooth jagged avatar lines with the smudge tool, blend in flaws, add a colored tint to a photo, shadows and lighting, saturation and contrast and more.
The saturation is how harsh the colors are in a photo, by lowing the saturation, you can even out the colors and eliminate harsh skin colors.
When a model has pointy elbows or other parts, use the smudge or blur tool to even it out.
Use the blur tool to even out face lines and under eye.
Use the Burn tool to brighten eyes or add darker lines to the model for subtle shading.
1st photo done with a windlight setting and sun settings. 2nd photo was enhanced with a red tone added in Gimp. 3rd photo was taken with LUMIPro.
Friday, February 12, 2016
Second Life 2 AKA "Sansar". Is this the end of Second Life?
There has been much talk and speculation about the new virtual world project that Linden Lab has been developing. Many insider interviews were vague, simply stating that it will be a better and more advanced platform then Second Life. From what we have researched, this new virtual world will be called "Sansar". However, I don't believe this is the official name yet.
Here is what we have learned about Sansar.
Sansar will not be Second Life 2. It will be a totally different platform. LL is building a whole new rendering engine and advanced in-world tools for content creators with more options.
Sansar will be Oculus Rift compatable
Linden Lab's CEO, Ebby Altberg was quoted as saying in an interview with Derrick Schneider "“we’re turning the concept inside out and thinking of it as a platform. We want to make sure that every experience that creators make can be directly entered into from the outside world.” While you’ll still need to download a client, imagine going to a web page that goes in-depth on a given topic — Mayan temples, say — and then says, “here’s a VR experience that gives you another view” in the same way you might see an embedded video today. There will also be ways to find other experiences once you’re inside the ecosystem. “Consumers of the experience have a relationship with the creator,” he says, “but you can discover other experiences from there.”
“We want to lower the barrier of entry for VR experience creation,” said Ebbe Altberg, CEO of Linden Lab. “Project Sansar will do for virtual experiences what WordPress has done for the Web: empower a broad range of people to create with professional quality and reach global audiences. By greatly expanding who can create virtual experiences, Project Sansar will also extend the value of VR to a wide variety of use-cases — from gaming and entertainment to education, architecture, art, community-building, business meetings, healthcare, conferences, training, and more.”
Following that statement, some residents were concerned that Sansar will be a gaming platform where developers can create games without having to create an infrastructure needed for most MMO;s.
Another change is that all sales will be taxed. This is a concern because creators will need to charge more for their products to cover taxes. Plus, it leaves to question how things like tip jars or donations will be taxed. Where Second life made revenue through land sales, Sansar will make revenue through sales taxes.
It won't be a blank canvas like Second Life was. SL began as an island with nothing but trees but as more residents joined, houses, building, parks, etc were built and more regions created. LL has invited the "chosen" few creators and content partners will be invited to "test" and they will create content using Autodesk Maya Software and importing their content to the new platform. They will add new content to the platform as the testing expands. As I understand it, the "chosen few" will basically be dominating the market in Sansar before it's even open to the public.
Linden Lab claims that Sansar will be a social platform first and foremost. They are selling it as the Word Press of virtual reality. They aim to both democratise VR and make it much more diverse than if the future of the medium were decided by say, the games industry and Hollywood. They want Sansar open to not only PC's but mobiles and may other virtual reality devices such as PlayStation. They want Sansar brought into the real world through social media's such as Facebook.
Avatars will be created using 3D scans of actual people, giving a more realistic look with the pixel resolution of the Oculus Rift. They are also working on more advanced facial expressions.
Sansar promises to be lag free by creating a platform that supports more people at one time.
Many have ask why not just improve Second Life instead of creating Sansar. And the answer is that it would be impossible. Sansar is a different platform that won't rely on multiple servers with limited space and coding.
With Sansar, LL is building their own version of a HTML5 virtual world which is basically web pages with 3D objects. They have already created "High Fidelity" in the same format that also uses HMD's such as Oculus Rift and hand controllers for movement, much like Wii games.
Does this mean the end of Second Life?
In our opinion, no. First off, the fact that creators have to use Maya or Blender outside of the platform means that only the most skilled creators will be making content. Also, since only the chosen few will be creating or "testing" on the new platform, means that new residents will have to purchase everything from clothing to homes and property from the chosen few to start. Also the sales tax will be factor with creators of smaller or less expensive objects. The rumored $30.00 USD monthly fee will keep many from even coming to Sansar altogether. There still is no word on whether SL inventory can be migrated into Sansar, which leads us to believe that it will not.
Where as LL promises advanced and easier to use building tools in Sansar, they will not be available at first so anyone trying out the new Sansar will be disappointed if they plan on creating and don't know Maya or Blender. LL will introduce those tools in time but how many people will leave Sansar in the meantime? It seems that all the Linden favorites such as those who have been involved in the early slim days and those who's creations and ideas have made LL very rich will be the only ones who will benefit from this new modern world. If they can pull of more realistic avatars that are better looking and have facial expressions. They may have several SL residents that move over to Sansar but SL has well established clubs and hang-outs, friends and families. Homesteads and sims that took months and years to build. Where SL may see a slight decline in new residents due to the large advertisement campaign planned to launch Sansar, and may lose some residents to the new improved world. I don't believe there will be nearly as many SL residents willing to leave SL for a few shiny baubles. Only time will tell.
We will keep our readers informed of new developments and news as soon as possible.
Here is what we have learned about Sansar.
Sansar will not be Second Life 2. It will be a totally different platform. LL is building a whole new rendering engine and advanced in-world tools for content creators with more options.
Sansar will be Oculus Rift compatable
Linden Lab's CEO, Ebby Altberg was quoted as saying in an interview with Derrick Schneider "“we’re turning the concept inside out and thinking of it as a platform. We want to make sure that every experience that creators make can be directly entered into from the outside world.” While you’ll still need to download a client, imagine going to a web page that goes in-depth on a given topic — Mayan temples, say — and then says, “here’s a VR experience that gives you another view” in the same way you might see an embedded video today. There will also be ways to find other experiences once you’re inside the ecosystem. “Consumers of the experience have a relationship with the creator,” he says, “but you can discover other experiences from there.”
“We want to lower the barrier of entry for VR experience creation,” said Ebbe Altberg, CEO of Linden Lab. “Project Sansar will do for virtual experiences what WordPress has done for the Web: empower a broad range of people to create with professional quality and reach global audiences. By greatly expanding who can create virtual experiences, Project Sansar will also extend the value of VR to a wide variety of use-cases — from gaming and entertainment to education, architecture, art, community-building, business meetings, healthcare, conferences, training, and more.”
Following that statement, some residents were concerned that Sansar will be a gaming platform where developers can create games without having to create an infrastructure needed for most MMO;s.
Another change is that all sales will be taxed. This is a concern because creators will need to charge more for their products to cover taxes. Plus, it leaves to question how things like tip jars or donations will be taxed. Where Second life made revenue through land sales, Sansar will make revenue through sales taxes.
It won't be a blank canvas like Second Life was. SL began as an island with nothing but trees but as more residents joined, houses, building, parks, etc were built and more regions created. LL has invited the "chosen" few creators and content partners will be invited to "test" and they will create content using Autodesk Maya Software and importing their content to the new platform. They will add new content to the platform as the testing expands. As I understand it, the "chosen few" will basically be dominating the market in Sansar before it's even open to the public.
Linden Lab claims that Sansar will be a social platform first and foremost. They are selling it as the Word Press of virtual reality. They aim to both democratise VR and make it much more diverse than if the future of the medium were decided by say, the games industry and Hollywood. They want Sansar open to not only PC's but mobiles and may other virtual reality devices such as PlayStation. They want Sansar brought into the real world through social media's such as Facebook.
Avatars will be created using 3D scans of actual people, giving a more realistic look with the pixel resolution of the Oculus Rift. They are also working on more advanced facial expressions.
Sansar promises to be lag free by creating a platform that supports more people at one time.
Many have ask why not just improve Second Life instead of creating Sansar. And the answer is that it would be impossible. Sansar is a different platform that won't rely on multiple servers with limited space and coding.
With Sansar, LL is building their own version of a HTML5 virtual world which is basically web pages with 3D objects. They have already created "High Fidelity" in the same format that also uses HMD's such as Oculus Rift and hand controllers for movement, much like Wii games.
Does this mean the end of Second Life?
In our opinion, no. First off, the fact that creators have to use Maya or Blender outside of the platform means that only the most skilled creators will be making content. Also, since only the chosen few will be creating or "testing" on the new platform, means that new residents will have to purchase everything from clothing to homes and property from the chosen few to start. Also the sales tax will be factor with creators of smaller or less expensive objects. The rumored $30.00 USD monthly fee will keep many from even coming to Sansar altogether. There still is no word on whether SL inventory can be migrated into Sansar, which leads us to believe that it will not.
Where as LL promises advanced and easier to use building tools in Sansar, they will not be available at first so anyone trying out the new Sansar will be disappointed if they plan on creating and don't know Maya or Blender. LL will introduce those tools in time but how many people will leave Sansar in the meantime? It seems that all the Linden favorites such as those who have been involved in the early slim days and those who's creations and ideas have made LL very rich will be the only ones who will benefit from this new modern world. If they can pull of more realistic avatars that are better looking and have facial expressions. They may have several SL residents that move over to Sansar but SL has well established clubs and hang-outs, friends and families. Homesteads and sims that took months and years to build. Where SL may see a slight decline in new residents due to the large advertisement campaign planned to launch Sansar, and may lose some residents to the new improved world. I don't believe there will be nearly as many SL residents willing to leave SL for a few shiny baubles. Only time will tell.
We will keep our readers informed of new developments and news as soon as possible.
Wednesday, January 20, 2016
Second Life Addiction
Last week one of my sim managers left Second Life. She explained that she needed to walk away from SL for awhile and was not sure if she would ever be back. She was one of my best employees. I could always count on her to be online at any given time. She spent around 16 hours a day on SL and it was affecting her real life. When I asked her if it was possible to simply cut down on her SL time, she replied that she realized she had an addiction to SL. Her story is not unique. Back in 2009, Nikala Diamond, ISL's communications manager, wrote an article for a real life tech magazine about virtual world addictions, explaining that the lines between real life and a virtual world blur because our brains can't decipher between the two. "When you become a character in a virtual world, you become that character in the sense that you control the movements. You see the items surrounding you in the virtual world as you see the items around you in real life. For instance, if you have a table in front of you in real life, it's not much different then having a table in front of you in a virtual world. When someone says something negative towards you in a virtual world, you feel the anger or hurt in real life. Same with falling in love. Your heart beats fast and the butterflies in your stomach are real."
Most of us log onto Second Life to escape our real lives for awhile then leave our SL's behind when we log off and get on with real life, but for some people their second lives become their real life. The main reason is that their SL's are far more glamorous and exciting then their real lives. One of the residents that Nikala profiled in her article admitted that he woke each morning and immediately logged into Second Life where his avatar was "sleeping" in his virtual home. He drank his coffee and ate breakfast in real life as his avatar did the same in SL. From that point on he merged his real life with SL. Where his avatar dressed and went out to his D.J gigs, his real life ceased to exist. He became his avatar. In his real life, he was an obese man with heath problems that prevented him from working and he was limited physically but in SL, he was fit and handsome. In real life, he had very few friends and was lonely, but in SL, he was popular and had a girlfriend. In real life, he was on a fixed income and lived in a small apartment but in Second life, he lived in a mansion and drove a sports car. He could do everything in SL that he could not do in real life. He said although he knew it was not healthy mentally or physically to sit at his computer all day and night living inside a virtual world, he felt justified in the fact that he was disabled and SL was allowing him to work, be social and find love. He didn't think he had a "problem" until his computer quit working and he had a mental break down from not being able to log onto SL. "I completely panicked, I cried and begged everyone I knew to help me get a new computer. I didn't want to live if I couldn't live in SL. SL was my life." He explained, " That little melt down made me see just how much SL had taken over my whole life and it really scared me. I had no ambition in real life but I worked hard at my DJ jobs in SL. Without a computer and SL, I was forced to sit and think about what I was doing with my life. I had basically given up. I got a job at a call center where I worked 6 hours a day and went back to building model ships as a hobby. After 3 months away from SL, I was a afraid if I logged on that I wouldn't be able to control myself and go back to my old habits. I put a limit on how much time I would spend online and can actually separate my RL from my SL now. I really enjoy being a DJ and I got back with my SL girlfriend, who is my best friend. My SL is still more fun then RL but at least I have a real life now."
The Sign's That You Have A Problem:
Enjoying Second Life or loving being online as your avatar, does not mean you have a problem. Even if you are in-world daily for several hours this does not indicate addiction. I remember when I first started building and was working on a project. It was hard to stop building and log off for bed. After work and taking care of business, I couldn't wait to log on to SL and finish my project. Also during my day at real life work I will occasionally think of an idea or product I would like to do in SL. Does this make me addicted to SL? Not at all. My real life comes first. I live in real life. Second Life is a hobby, my entertainment.
The first signs that you have a problem is ignoring real life or choosing Second Life over real life. This is most common for those residents that work from home, have disabilities and are housebound and stay at home mothers/fathers. As well as those who are unemployed or living in the basement of their parents home. The more time you spend on Second Life, the easier it is to become addicted to it.
However, there are many residents that work a full-time job and spend every minute outside of work on SL. If you stop doing household chores, don't call or visit friends and family as often and put off real life responsibilities in order to stay online, you may have a problem. A good example is an essay published by a SL resident about her addiction and how if affected her life:
" I am married with three children. I was a stay at home mom because my husband did not want me to work. I wasn't very happy in my real life. My husband was not attentive or romantic anymore and our love life was gone. He didn't even seem to notice me anymore and we didn't do anything together. He watched sports on TV while I went into the bedroom and logged on Second Life. I had a great second life. I had met a wonderful man who treated me like a princess. He spoiled me with gifts and constant compliments. He adored me and it felt really good. We had the most amazing wedding. Because my real life husband kept all the money, I didn't have many lindens outside the small amount I made from modeling and a small resell boutique I owned. My SL husband gave me a very generous weekly allowance and bought me a sim and the house of my dreams as a wedding present. Right after my rl husband left for work I logged into SL. I would go shopping, decorate our home, hang out with my friends and when my SL husband logged in my heart would start beating. I really loved him and we had the most fun together. He was smart and funny and very adventurous. There was never a boring moment when we were together. I didn't want to log off SL ever. I had the most wonderful life there and I hated having to leave it to go to my crappy real life. As the months went on, I became more and more engrossed in SL. My day consisted of getting my kids off to school, then getting on SL. I stayed online all day and an hour before my husband got home I would rush around and do house chores, whip something out for dinner and get dressed. After dinner, I logged back online and stayed there until sometimes 1-3 in the morning. I spent very little time with my children, which made me feel guilty. I fed them, spent a few minutes helping with homework and then set them down in front of the TV or video games and went back to SL. Then my SL husband said he wanted to start a family and we got pregnant with the tummy talker system. He would tell me how beautiful I looked pregnant and pampered me. Then we had our SL baby. It was an emotional and joyful experience and I loved him even more. We got a zooby baby and took care of our SL son. We gave him all the zooby's gadgets and toys and took very good care of him. In real life, I had 3 children that I was neglecting.
I had been married to my SL husband for over a year when we started discussing meeting in real life. We had shared our real life stories. He knew I was in an unhappy marriage and he was divorced with 2 kids. He asked me to leave my husband and move in with him with my 3 kids. I began this fantasy in my mind of this great life I could have with him. I was honestly considering leaving my husband but was afraid that he would win custody of my children. My wake up call came when I started noticing behavior changes in all 3 of my kids. Their grades were slipping, my youngest started wetting the bed again and my oldest was acting out. Even as all this was going on, I couldn't pull myself away from SL. I felt so guilty but I had no control. My husband and I had a talk about our marriage and he suggested counseling and I agreed. During those sessions, I came clean about my second life. In order to save my marriage and children, I had to leave SL altogether. I deleted my account and I know that I can't ever go there again."
When The Addiction Becomes Dangerous:
If your online 8-16 hours everyday, there are several health risks involved including blood clots, dehydration, malnourishment, obesity, back and leg problems, bladder infections and more. There are dozens of cases where someone has actually died from spending too much time playing video games. Besides physical risks there are also mental dangers such as losing your grip with reality.
As, with the above story, the addiction can be dangerous to others as well. One of the worst of these examples is the story of the Oklahoma couple who neglected and starved their almost 3 year old daughter because they spent so much time in Second Life. In 2013, Mark Knapp and Elizabeth Pester were arrested for child abuse and neglect when it was discovered that their almost 3 year old daughter had been nearly starved to death because her parents spent all their time on Second Life. The child was found living in filthy conditions, she was wearing dirty clothes and was grossly unweight. While their daughter was being neglected, the couple were living it up in SL with a huge wedding, a homestead and jobs.
In 2012 Justin Koutrige won custody of his 2 children when it was discovered that his ex-wife had been forcing the children to stay outside for 8-10 hours a day so she could make money in SL as a voice escort. She admitted in court that she became addicted to the game, the attention and the easy money.
Steps To Take If You Think You Have A Problem:
The first step is recognizing that you have a problem. Are you spending too much time on SL? Are you ignoring real life responsibilities to say online? Depending on the degree of your addiction, the first thing you need to do is set a limit and stick to it. Make real life plans such as visiting family, DYI home repairs, a hobby or anything you enjoy doing outside of SL. Confide in a friend or family member for support. If needed, take a break from SL. It's even better if you take a break from your computer all together. No YouTube or Facebook posts. Often these little breaks help remind you how much fun real life is. Snaps you back to reality.
Most of us log onto Second Life to escape our real lives for awhile then leave our SL's behind when we log off and get on with real life, but for some people their second lives become their real life. The main reason is that their SL's are far more glamorous and exciting then their real lives. One of the residents that Nikala profiled in her article admitted that he woke each morning and immediately logged into Second Life where his avatar was "sleeping" in his virtual home. He drank his coffee and ate breakfast in real life as his avatar did the same in SL. From that point on he merged his real life with SL. Where his avatar dressed and went out to his D.J gigs, his real life ceased to exist. He became his avatar. In his real life, he was an obese man with heath problems that prevented him from working and he was limited physically but in SL, he was fit and handsome. In real life, he had very few friends and was lonely, but in SL, he was popular and had a girlfriend. In real life, he was on a fixed income and lived in a small apartment but in Second life, he lived in a mansion and drove a sports car. He could do everything in SL that he could not do in real life. He said although he knew it was not healthy mentally or physically to sit at his computer all day and night living inside a virtual world, he felt justified in the fact that he was disabled and SL was allowing him to work, be social and find love. He didn't think he had a "problem" until his computer quit working and he had a mental break down from not being able to log onto SL. "I completely panicked, I cried and begged everyone I knew to help me get a new computer. I didn't want to live if I couldn't live in SL. SL was my life." He explained, " That little melt down made me see just how much SL had taken over my whole life and it really scared me. I had no ambition in real life but I worked hard at my DJ jobs in SL. Without a computer and SL, I was forced to sit and think about what I was doing with my life. I had basically given up. I got a job at a call center where I worked 6 hours a day and went back to building model ships as a hobby. After 3 months away from SL, I was a afraid if I logged on that I wouldn't be able to control myself and go back to my old habits. I put a limit on how much time I would spend online and can actually separate my RL from my SL now. I really enjoy being a DJ and I got back with my SL girlfriend, who is my best friend. My SL is still more fun then RL but at least I have a real life now."
The Sign's That You Have A Problem:
Enjoying Second Life or loving being online as your avatar, does not mean you have a problem. Even if you are in-world daily for several hours this does not indicate addiction. I remember when I first started building and was working on a project. It was hard to stop building and log off for bed. After work and taking care of business, I couldn't wait to log on to SL and finish my project. Also during my day at real life work I will occasionally think of an idea or product I would like to do in SL. Does this make me addicted to SL? Not at all. My real life comes first. I live in real life. Second Life is a hobby, my entertainment.
The first signs that you have a problem is ignoring real life or choosing Second Life over real life. This is most common for those residents that work from home, have disabilities and are housebound and stay at home mothers/fathers. As well as those who are unemployed or living in the basement of their parents home. The more time you spend on Second Life, the easier it is to become addicted to it.
However, there are many residents that work a full-time job and spend every minute outside of work on SL. If you stop doing household chores, don't call or visit friends and family as often and put off real life responsibilities in order to stay online, you may have a problem. A good example is an essay published by a SL resident about her addiction and how if affected her life:
" I am married with three children. I was a stay at home mom because my husband did not want me to work. I wasn't very happy in my real life. My husband was not attentive or romantic anymore and our love life was gone. He didn't even seem to notice me anymore and we didn't do anything together. He watched sports on TV while I went into the bedroom and logged on Second Life. I had a great second life. I had met a wonderful man who treated me like a princess. He spoiled me with gifts and constant compliments. He adored me and it felt really good. We had the most amazing wedding. Because my real life husband kept all the money, I didn't have many lindens outside the small amount I made from modeling and a small resell boutique I owned. My SL husband gave me a very generous weekly allowance and bought me a sim and the house of my dreams as a wedding present. Right after my rl husband left for work I logged into SL. I would go shopping, decorate our home, hang out with my friends and when my SL husband logged in my heart would start beating. I really loved him and we had the most fun together. He was smart and funny and very adventurous. There was never a boring moment when we were together. I didn't want to log off SL ever. I had the most wonderful life there and I hated having to leave it to go to my crappy real life. As the months went on, I became more and more engrossed in SL. My day consisted of getting my kids off to school, then getting on SL. I stayed online all day and an hour before my husband got home I would rush around and do house chores, whip something out for dinner and get dressed. After dinner, I logged back online and stayed there until sometimes 1-3 in the morning. I spent very little time with my children, which made me feel guilty. I fed them, spent a few minutes helping with homework and then set them down in front of the TV or video games and went back to SL. Then my SL husband said he wanted to start a family and we got pregnant with the tummy talker system. He would tell me how beautiful I looked pregnant and pampered me. Then we had our SL baby. It was an emotional and joyful experience and I loved him even more. We got a zooby baby and took care of our SL son. We gave him all the zooby's gadgets and toys and took very good care of him. In real life, I had 3 children that I was neglecting.
I had been married to my SL husband for over a year when we started discussing meeting in real life. We had shared our real life stories. He knew I was in an unhappy marriage and he was divorced with 2 kids. He asked me to leave my husband and move in with him with my 3 kids. I began this fantasy in my mind of this great life I could have with him. I was honestly considering leaving my husband but was afraid that he would win custody of my children. My wake up call came when I started noticing behavior changes in all 3 of my kids. Their grades were slipping, my youngest started wetting the bed again and my oldest was acting out. Even as all this was going on, I couldn't pull myself away from SL. I felt so guilty but I had no control. My husband and I had a talk about our marriage and he suggested counseling and I agreed. During those sessions, I came clean about my second life. In order to save my marriage and children, I had to leave SL altogether. I deleted my account and I know that I can't ever go there again."
When The Addiction Becomes Dangerous:
If your online 8-16 hours everyday, there are several health risks involved including blood clots, dehydration, malnourishment, obesity, back and leg problems, bladder infections and more. There are dozens of cases where someone has actually died from spending too much time playing video games. Besides physical risks there are also mental dangers such as losing your grip with reality.
As, with the above story, the addiction can be dangerous to others as well. One of the worst of these examples is the story of the Oklahoma couple who neglected and starved their almost 3 year old daughter because they spent so much time in Second Life. In 2013, Mark Knapp and Elizabeth Pester were arrested for child abuse and neglect when it was discovered that their almost 3 year old daughter had been nearly starved to death because her parents spent all their time on Second Life. The child was found living in filthy conditions, she was wearing dirty clothes and was grossly unweight. While their daughter was being neglected, the couple were living it up in SL with a huge wedding, a homestead and jobs.
In 2012 Justin Koutrige won custody of his 2 children when it was discovered that his ex-wife had been forcing the children to stay outside for 8-10 hours a day so she could make money in SL as a voice escort. She admitted in court that she became addicted to the game, the attention and the easy money.
Steps To Take If You Think You Have A Problem:
The first step is recognizing that you have a problem. Are you spending too much time on SL? Are you ignoring real life responsibilities to say online? Depending on the degree of your addiction, the first thing you need to do is set a limit and stick to it. Make real life plans such as visiting family, DYI home repairs, a hobby or anything you enjoy doing outside of SL. Confide in a friend or family member for support. If needed, take a break from SL. It's even better if you take a break from your computer all together. No YouTube or Facebook posts. Often these little breaks help remind you how much fun real life is. Snaps you back to reality.
Sunday, January 17, 2016
Second Life Trends and Fads
Just like real life, Second Life residents tend to follow trends and just like real life, what may be "in" today may be out tomorrow. Keeping up with the latest thing is diligent work. Some of us are reluctant to change but at the risk of being viewed as outdated, noob, lazy, etc, we get on the bus and follow the crowd. We looked back at some of SL's evolution through trends and fads and like that 90's hair style you wore in your graduation picture, some made us shake our heads wondering what were we thinking.
In Second Life's humble beginnings everyone was a pasty matte figure with prim hair but boy, how we have changed. Below is a list of some of the biggest SL developments and trends.
2003-2006
T-shirts with funny sayings
Big eyes
Flexi skirts
Tight Jeans
Tribal Tattoos
Furry's
Body oil tattoo layers
Face lights
2006-2009
Tall Amazon women
Muscle men
Neko
Glow skins
Prim eye lashes
Flexi Hair
Sculpted collars, hoodies, etc
Tan lines
Silks
2010-2013
Shoes with invisi-feet
Less muscle
Shorter women
Beards and mustaches
Alpha eyelashes and make-up
Whole body tattoos
Fairies
Shoulder Pets
Lotus private parts
2013-2014
Pouty mouths with squinty eyes
Parted lips with teeth showing
Even shorter women
Physics for breasts and behinds
Face piercings
Sculpted nails
Lola's Tango and Phat Azz
Big butts and larger breasts
2015-2016
Mesh Everything!
Mesh body clothing appliers
Mesh head facial expressions
Full figured women with very wide hips
Attachable Pets with AI
If you remember a SL trend that's not on this list comment below so we can add it.
In Second Life's humble beginnings everyone was a pasty matte figure with prim hair but boy, how we have changed. Below is a list of some of the biggest SL developments and trends.
2003-2006
T-shirts with funny sayings
Big eyes
Flexi skirts
Tight Jeans
Tribal Tattoos
Furry's
Body oil tattoo layers
Face lights
2006-2009
Tall Amazon women
Muscle men
Neko
Glow skins
Prim eye lashes
Flexi Hair
Sculpted collars, hoodies, etc
Tan lines
Silks
2010-2013
Shoes with invisi-feet
Less muscle
Shorter women
Beards and mustaches
Alpha eyelashes and make-up
Whole body tattoos
Fairies
Shoulder Pets
Lotus private parts
2013-2014
Pouty mouths with squinty eyes
Parted lips with teeth showing
Even shorter women
Physics for breasts and behinds
Face piercings
Sculpted nails
Lola's Tango and Phat Azz
Big butts and larger breasts
2015-2016
Mesh Everything!
Mesh body clothing appliers
Mesh head facial expressions
Full figured women with very wide hips
Attachable Pets with AI
If you remember a SL trend that's not on this list comment below so we can add it.
Sunday, December 20, 2015
New Mesh Starter Avatars
A few months ago I wrote an article called "Good-Bye Ruth", explaining that I had introduced a newbie to the wonderful world of Second Life only to discover the difficulties with the mesh starter avi's. Eventually she had to transform back to the 2003 Ruth character in order to do anything with her shape, skin and clothing. I was very concerned how this would effect the many new people joining Second Life since a great deal of the allure was being able to turn the ugly duckling starter character into a likeness that reflected our personalities.
Linden Lab has announced new mesh starter avatars that are better looking and easier to work with. The previous mesh avi's were "ugly" as my friend had called them. There is also an option to choose the classic starter avatars when first creating an account.
Thank you Linden Lab for listening to residents concerns and addressing this. The first few hours in Second Life could either bring in a new addict or chase potential new residents away.
Linden Lab has announced new mesh starter avatars that are better looking and easier to work with. The previous mesh avi's were "ugly" as my friend had called them. There is also an option to choose the classic starter avatars when first creating an account.
Thank you Linden Lab for listening to residents concerns and addressing this. The first few hours in Second Life could either bring in a new addict or chase potential new residents away.
Sunday, November 1, 2015
Locked, Loaded and Ready For Combat
Last month we featured the Titanium Combat HUD. I had a reply that the best shield against anyone using a combat system is called " AR=Report=Banned". I should have stated that these systems should only be used for combat groups on private land since most combat sims use their own combat systems. Years ago the only combat sim was the Linden Lab Combat Continent which uses LLCS (Linden Labs Combat System) The sim has parcel damage enabled and no special HUD or equipment is required. Guns are provided so just wear one and start in. Since then residents have created their own combat systems and sims. Most attack HUDs are not compatible with the systems used in most combat sims. For example, Lost City Of Angels uses whats called (CCS) or Community Combat System and I personally don't know of any attack or combat HUD that is compatible there.
MCM is another experience. Combat requires a full avatar replacement. The MCM Combat System offers a ton of weapons and options, 4 combat arenas with state of the art design.
Some combat sims use the DCS2 System, Not as advanced as the MCM but plenty of weapon options.
Death Kill stats, lifeline, health meter, ammo supply and many other options are available in the combat HUDs. If you enjoy multi-player combat it's worth looking into the different combat communities to find one that suited for you.
MCM is another experience. Combat requires a full avatar replacement. The MCM Combat System offers a ton of weapons and options, 4 combat arenas with state of the art design.
Some combat sims use the DCS2 System, Not as advanced as the MCM but plenty of weapon options.
Death Kill stats, lifeline, health meter, ammo supply and many other options are available in the combat HUDs. If you enjoy multi-player combat it's worth looking into the different combat communities to find one that suited for you.
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