Monday, September 5, 2016

Creating A Magazine In Second Life

Are you an aspiring editor or publisher?  Have you been wanting to produce a magazine or webzine in SL?   Below are some points to help create a great SL magazine or webzine.

Planning Process,  Think About This First:
So you think you are creative or a good photographer and would like to publish a magazine in SL.
Unless you literally have 10-12 hours everyday to dedicate to creating your magazine, you can not produce a quality monthly magazine all by yourself.  6 years ago I was delusional enough to think I could create a great magazine focusing on current events, new products and the latest trends.  After all, I have been in the publishing industry since college in real life and have worked for several popular magazines. I worked my way up from a copywriter to my current editor position.
I purchased a Thinc publisher system and began my magazine layout.  I created an outline of what I would be writing about and titled each article and interview adding a short description of the articles points on a notepad then decided how I wanted to construct my content.  I opened Photo Shop and began, starting with my introduction page and table of contents.  It took me many long hours just to complete those two pages to my satisfaction.  Then I started taking photo's of the places and things I had planned to write about.  Hours setting up and shooting products and locations then many more hours in Photo Shop editing and enhancing each photo.  Then I began the page layout of my first article and started researching my topic, another huge amount of time.  Long story short, I had put in around 40 hours for the cover and only 6 pages of the 60 pages I had planned.

Consider These:
  •  It takes a substantial amount of start up funding.
  •  You will not see any profit for months and even years sometimes if at all.
  •  It takes a lot of passion and drive to construct a great magazine every month without being over whelmed and eventually burn out and quit.
  • You will need a well established magazine with a high rate of readers in order to sell ad space.
  • You need ad fee's to fund the magazine. Usually a magazines only revenue.
  • This is not something you can simply slap together each month.  It is a long and painstaking    process.
After you have considered all of the above and you still want to create a magazine, here are some important steps.

First Thing:
 Do your research!  Look through every publication in SL.  Those in-world as well as webzine's in programs such as Issuu.  Know your competition and take notes.

Getting Started:
There are several things to consider before starting a magazine in SL.  First and foremost, what kind of magazine are you wanting to create, what is the concept?  What topic's will you be covering?  Who is your target audience?
Once you have that established what kind of magazine you will be creating, you need to create the framework or design.  This is very important.  You want your magazine to be consistent every issue.  There is no set standard for a magazines' framework as you will notice in real life and SL magazine's but there are the basic's.
Design, structure and substance.
  • Cover
  • Introduction page - Introducing the reader's to your vision and what to expect.
  • Contribution Page - Acknowledgement or credits of writers, editors, photographers etc.
  • Table Of Contents Page
  • Body (articles)

Hiring A Team:
Ask any publisher in SL and they will tell you the most valuable part of their magazine is the creative team behind it.  It's hard to find good help in SL.  It is helpful if you have a notecard detailing job description and expectations ready to give applicants.  They should submit several samples of their work, how many hours per week they are in SL and if their schedule would prohibit them from meeting assigned deadlines.
Interview the applicant asking why they want the position.  It is easy to tell those who are passionate or just looking to make some extra cash doing what they think will be an easy job.  The difference between a photograph created with the love and passion for the art and a photo that was taken because they "had too", is like the difference in a chef and a busy mom throwing together boxed mac & cheese.
Incentives:
*Having a group of trusted and creative friends to co-own the magazine is an option.  There are drawbacks such as shared debts.getting paid, creative differences and pulling of weight. But if you have a group that shares your vision it can be a fun project that could lead to a business.
*There are some residents that may contribute to your magazine for exposure or simply because they truly enjoy writing or photography and those who are looking for recognition. Keep in mind, those donating their projects have nothing to lose by not coming through or meeting deadlines.
*There really isn't a set salary base for magazine employees since it depends on the amount and complexity of their contributions and whether they are full-time or freelance. Most magazines do not pay their writer's and photographer's, but offer exposure and recognition.  A paid staff may sometimes be more dependable but costly.  A real life standard for writer's is $1.00 USD per word.  In SL, however payment is usually by the page or photo or on a monthly salary basis for full-time employees.
An example from one popular magazine in SL who does pay their staff.  Writers submit assignments in notecard form for in-world publications or email for webzines.  They are paid $100L per article. Since some of their writers also shoot their own photo's, they also receive $100L per image used.
The graphic designer then takes the articles' notecard text and photographs and creates the page layout textures to upload to SL or the webzine.  He is paid a monthly salary of $1000L.
There are two owners' that split the remaining profit and all revenue is made from selling advertisement.

Creating Page Design:
You will need to do some grid work for your page layout.  You may have several different templates for each content subject.  These need to have textures that you can give to your writers or graphic designers to use each month to insure consistency in your publication.
  •  Heading - Should be large bold text.
  • Subheading - Bold, smaller text than the heading and creatively draws the reader's attention also called "The hook." 
  • Description Summary - The supporting points of the article.  Should be double spaced between the subheading and first sentence of the article. Should consist of a short paragraph.
  • Body of Article: The story or interview.
  • Conclusion: The last paragraph should sum up the point of the text written in the description paragraph summary.

Page Layout Sample 1


Page Layout Sample 2


When all your pages are finished and uploaded to SL.  You need to buy a publishing system in-world,
Thinc or IntelliBook are the most popular.  You will need blank magazines that can be used in the publisher system you bought.  These are no copy/transfer and can only be used once.  This is what the server reads.
Now you are ready to load your blank magazine or upload to Issuu.
Follow your wireframe that you created for the design of your magazine. 
After you have loaded every page, double check all pages before hitting the "publish" button.
The publishing system will load/copy your template magazine and give you the finished product which you can change the permissions to yes copy and transfer.  They are no modify.

All that is left to do is distribution and gaining readership.  Both Thinc and IntelliBook sell kiosks.  These work off a server and automatically update each kiosk that is rezzed inworld each time you reload the server system.  Each month you simply open the servers content's delete the cover texture and magazine from last month and drag the new cover texture and magazine into the contents tab and select "reload" from the pop up menu.










Saturday, September 3, 2016

Second Life's Stand Up 2 Cancer 2016



This month starts the 3rd annual Stand Up 2 Cancer benefit concerts in SL.  The Second Life Music Community is once again holding a series of concerts to help fund cancer research.  Each venue will have official donation kiosks.  The kiosks are scripted to take both lindens and credit card donations.
All Linden donations will be split between three countries. USA, UK and Canada.  Credit card donations will go to the country that the credit card issued in.  Unlike many other charity organizations who spend portions of donations on celebrity endorsements, advertisement, employee salaries, etc, 100% of all donations to Stand Up 2 Cancer are used for research all over the word in finding a cure for cancer.

Find scheduled venues and performers on the on the SLMusic Races website here:
https://calendar.google.com/calendar/embed?src=slmusicrelayer@gmail.com&ctz=America/Los_Angeles&pli=1

Check back often through the month of September as the schedule is subject to change.

For more information or to donate directly to the Stand Up 2 Cancer foundation, go to their official website here,
http://www.standup2cancer.org/



Wednesday, August 31, 2016

Innovative Second Life 2016 Media Awards Nominees




 
    This month is the Innovative SL's 4th annual Magazine & Media Awards to show our appreciation for all the creative and entertaining magazines, webzines and newspapers in SL.
Innovative Second Life was created as a collaborative group of real life writers, journalist, publishers, authors and editors who have joined together to explore and share excellent experiences in SL.  As our real life careers naturally draw us to the many magazines and newspapers offered in SL, we have joined with other qualified judges and media groups to award the best magazines and newspapers in Second Life.  Through my years in Second Life, we have seen many magazines and periodicals come and go.  Some of our all time favorites are no longer in publication.  This year we have seen the end of several popular magazines and webzines but the beginnings of new ones.
We looked through dozens of publications the past few months and narrowed down our nominees for the 2016 awards.

The Innovative Second Life 2016 Awards Categories:
Fashion & Lifestyle
News & Current Events
Arts & Culture
Entertainment
Home & Garden
Adult Content

2016 Magazine, Webzine and Newspaper Nominees:
Eclipse Magazine
L'Hommes Magazine
Dope Magazine
Attention Magazine
SL Enquirer
New World Notes
SL Newser
Kultavate Magazine
rez Magazine
Nu Vibez
BOSL Magazine
LTD Magazine
SL Connoisseur Magazine
Brit-X Magazine
Playmates Magazine
Aroused Magazine

  Winner's will be announced September 30th.  Good luck to all of this years nominees!

New Improved SL Marketplace

Several months ago we reported about resident's most troublesome problems concerning SL's Marketplace.  Their search engine was the biggest complaint.  Type in say "apple" and everything from clothing, weapons to designer's that have the word apple in their names would show up.  Even choosing the correct category didn't help much.
Finally, after months in beta stage, the new and improved marketplace is up and running.  Linden Lab has updated the old infrastructure that was supporting search. "Part of the new search is a learning algorithm that will further improve search results with time - the more it’s used, the better it performs." 
You can now use words like "not" or "and" in the description to better your search.  LL claims that the new and improved infrastructure will be faster and more accurate for a better marketplace.  This is good news for both the resident shopper and merchants.

Wednesday, June 29, 2016

Gay Pride in Second Life

"Second Pride" is an organization formed in Second Life to bring the LGBT Community together and raise awareness to the issues the "gay, lesbian, bi-sexual and transgender community faces each day in real life and the virtual world.
Second Pride was created not only to bring the LGBT community together but also to educate people about the fight for human rights.
The Second Pride group is led by an elected committee that works with Amnesty International and their "Outfront" project.  Amnesty International is not just a RL charity organization, but an organization that also has a presence in SL.  Amnesty International fights for human rights around the world.  Anyone can join the Second Pride group regardless of sexual orientation.  There are members who are not gay but are advocates of equality for everyone.
There are several LGBT community's in Second Life.  Boystown is one of the most popular spanning 11 regions.  Called the gay urban capital of SL, Boystown sims hosts a number of popular clubs and entertainment venues such as Skate Town, The Dude Ranch, DARKbar and Steamworkz, A men's only bath house to name a few as well as homes to rent.
Nylonia is a land for feminine girls & tigirls only. Nylonia offers shopping, beaches, clubs, pools, cafes and more.
Cedar Creek State Park is an all-male sim featuring outdoor activities all set in a mountainous state park setting. The sim offers inexpensive rental cottages, perfect for new comers to Second Life. There's also a night club and lots of weekly activities for residents and visitors. Come and visit the park and become part of the Cedar Creek experience.
Lost Paradise is an island for all who want a nice and romantic place. It's an adult island for gay, lesbian and straight with parties, a beach house, jazz, rock, ballrooms and many other options.
Adonis Heights is comprise of residential and commercial properties for LGBT Community.
EDEN is a dance club exclusively for women. There's also shops, a temple for meditation, a romantic area and a castle for more private moments.
The Gay Archipelago is an international region of Second Life consisting of 148 sims today which share traffic, conduct archipelago-wide events, and welcome LGBT newcomers to Second Life. The Gay Archipelago (GA) includes a variety of content, including business, shopping, entertainment, role playing, and services for the gay Second Life community. Linden Labs recently gave the Gay Archipelago its own region allowing it to expand and remain focused on and for the LGBT community.
The above mentioned are just a few of the many LBGT community's, clubs, stores and residential areas in Second Life.
June is  "Gay Pride Month" with activities and fund-raisers across the grid.  One of the most popular activities is the Pride Parade in London City. A colorful parade that runs through the streets of London City with daily events and live performers.



Wednesday, June 8, 2016

SECOND LIFE RESIDENTS - UPDATE YOUR WEB BROWSER AND VIEWER BY JUNE 15TH

If your web browser security TSL( Transport Layer Security) or also known as SSL (Secure Sockets Layer) is using 1.0 or an earlier version, you will not be able to access the cashier to send, receive or exchange lindens $L's. You must update your browser to support 1.2 before June 15th, 2016.
If you are not sure what version of security your browser is using and want to see if it will support SL's cashier simply use this link below to find out.  This website automatically detects which version you are using and analyzes your TSL/SSL client and will let you know if it is up to date or if it's unsafe:
https://www.howsmyssl.com/

You will also need to use the latest version of the Second Life viewer or Firestorm 4.7.7.  If you use a different 3rd party viewer, check their website to insure that they support the new changes.

Why You Need To Update Your Web Browser & SL Viewer:
Updating your web browser and SL viewer will secure encryption protocol. Older versions will not support the ephemeral key cipher suites.  These protect against spyware programs.  Adversaries that gather large amounts of traffic and then use it to attack your computer.  Session ticket support is used to speed up encrypted communications between the client and server like your passwords and other private information without exposing it to spyware and other attackers that may be tapping your line.  The newest versions of the SL Viewer and Firestorm Viewer supports the updated TSL which the protocols provides a more secure HTTPS for internet transactions between the web browser and the SL servers thus making your cashier transaction and log in information more secure.

TSL/SSL is not automatically built into all browser nor does it automatically update on all browsers.
However, the TSL/SSL is implemented in all versions of Windows.
To be sure your browsers has TSL installed consider using one of these popular browsers:
Internet Explorer
Chrome
Firefox
Safari
MS Edge

Tuesday, April 12, 2016

Making Money In Second Life

From 2006 to 2010, it was very possible to make pretty good money in SL.  Many creators were making enough $L's to actually quit their real life jobs and create in SL full time.  Shopping Malls were crowded and in-world stores flourished.  Land fee's were less expensive and buying sims, then dividing them and renting parcels was a cash cow.  Buying a sim and creating an ocean view or mountain view community with rental houses and group activities and adding a nice shopping mall, was a great way to make money back then.  The beaches houses were always occupied and the stores at the malls were all rented.  Most would make not only their land fee's but a good chunk of pocket change.  We saw a decline in sales by 2011.  Land fee's went up, buying lindens went up as well as Marktplace commission fees.  Sims were abandoned by the dozens and shopping malls became ghost towns.
For those of you that are new to SL and heard story's of it's glory days for merchants and want to start making real money in SL.  It can still be done, but don't quit your day job just yet.

Making Money in SL

Property Owner
In my opinion, buying whole sims on the cheap and renting parcels is still the best way to make money, especially if you buy multiple sims.  You must have investment money and terraforming experience.  Landscaping is very important. Dividing the sim so that each rental property has access to the water and a beach is my most popular rentals.  I include a nice beach house with deck and a dock on the beach which is optional.  If they want to rez their own house they can simply return the beach house to me.  Or you can quarter or halve the sim and rent them as is.  They won't sell themselves.  You have to advertise in everything you can.  In search, classifieds, groups, etc.

Content Creator
Depending on what you plan to create, you can make some serious money or just some extra spending money.  The marketplace is saturated with content ranging from excellent to "hmmm".
Mesh body's are a top seller.  One creator admitted to making over $1000 USD a week. Best advice is to learn Blender and other 3D/Mesh modeling programs.  You can learn how to script or create animations with programs such as Poser.  If you have the time and patience to learn and a creative mind, any of the above are great money makers.  Mesh houses and buildings are another big sales item.  Low prim mesh houses furnished with working kitchen, bathrooms, fireplaces, etc. are top sellers.  Clothing always sell's if it is well made, mesh with all appliers, and priced fairly.
Other content ideas are furniture and décor, swimming pools and Jacuzzi's or outdoor furniture and décor.  Vehicle's,  Lawn and garden items, beach décor and furnishings, club buildings and supplies.
Keep in mind that it's competitive, so it's important you create a high quality item that is low prim.  Just remember the best looking product with the lowest prims will always sell first regardless of price.  Most are willing to pay for a higher quality product.

Selling your Content, Animations or Scripts
You have two options.  Selling at a store in-world and selling on Marketplace.  If you own land such as a free 512 parcel with your premium membership, setting up a store is helpful if you can bring in the traffic.  But renting a large parcel for your store may have it's disadvantages.  Unless you can bring in traffic using a Midnight Madness board or giveaway chairs, etc.  You may not even make the tier fee's.  It will take time to build a group following to be able to bring in traffic with group discounts and promo sales.  Your better likely to be seen in a heavy traffic mall.  Renting a store is less expensive.  Make sure that the mall has "true" traffic.  Some malls also have a club that brings in traffic while the stores stay empty.
The Marketplace is where you will see the most sells.  Make sure you list it in the correct category and use as many applicable keywords as possible.  Photo's and vending textures need to look professional.  First impressions can make or break a sell.
* You must have "payment info on file" to open a marketplace store.
* You must follow content creators TOS
* You must list the maturity level of your item correctly. (Nudity, sex items, drugs, alcohol, even  
    cigarettes must be listed Adult or it will get flagged and removed"
* Be prepared, Linden Lab takes a %5 commission from every sell.

DJing or Performing in SL
If you have a large collection of music downloaded and an enthusiastic personality you can make good $L's as a DJ.  Tricks to success include building a following through a group. This is very important.  Send out group notices announcing all your gigs with LM's.  Play the musical genre according to the club or event.  For instance, rock and roll in a rock club, or popular hip hop in a hip hop club.  Make your tip jar large and visible.  Many tips go unpaid because the resident can't find the tip jar. Always take and play requests.  Sell yourself.  Go to clubs and music venues with high traffic and offer your services.  This goes for any group or sim that has occasional events.  Have a notecard and mention your following/group that will add traffic to their event.  I have a DJ friend that is generally booked for 4 events per day, back to back.  He does around $L4000-6000 tips on the average per set.  He has a large group, always sending group invites during his sets and includes his followers by announcing their presence at each show. "I want to thank Kim, Selma, Cherry, and Belinda for always coming to the shows and giving me something good to look at". "And Kyle, Jake, Noonan thanks bro's for always supporting me."

Live Performers:
You don't have to be the best singer, just a good one.  You can sing to tracks you have downloaded or play an instrument.  Just like with DJing you need a big following.  Once you have built up a large group, you can offer your performances to clubs and live music venues.  The bigger you are, the more you can charge.  I have seen a mediocre singer who had at least 20 group followers at every show.  He got booked a lot because of his following and the traffic he brings with him.  Besides a set fee for your live performances, you can also accept tips.

Making Spending Money or Pocket Change in SL
These jobs won't likely make you rich but with hard work they can give you a nice amount of SL spending money or maybe a little extra pocket change in RL.
Club host/hostess
Club manager
Dancer/Stripper
Photographer
Public relations
Sim manager/real-estate manager
Resale affiliate (Resell store or Marketplace)
Model
Graphic designer
Performer agent/manager
Ad agent/Marketing

Getting Your Lindens Turned Into Real Dollars
You must have payment on file.  Go to your dashboard online.  Choose "Manage" from the menu on your homepage. Then choose "Sell".  You will see where to put the amount of $L's you are wanting to sell though LindenX and what your profit is.  Press the Sell button.  You will have to put in your account password again.  After you have done that you will be taken to a page explaining how to process your money.  Click on the small link "Process Credit" and it will take you to a page that will ask you where you want your money sent.  Your options are, in a check through the mail, though a Paypal account or Skrill.  Paypal is the fastest way.  Once you have set up your paypal account, you will need to put in your log in information again for security.  LL will then send your money to your Paypal account.  This takes time.  You can look on "Process History" from your home page and it will show either "Processing" or complete.  It has taken up to 10 days for me to get money in my Paypal account.  Paypal however takes from 2-3 days to reach my bank account once I have transferred it.
It has always cost a flat fee of $1.00 for processing since I started SL, but as of April 5th, 2016, LL has changed it to %1.5 of the transaction value. With a minimum of $3.00 USD and a maximum of $15.00 USD.
# Note: As of April 5th 2016,  purchasing $L's increased from $0.10 cents to $0.30 cents per transaction.