We are starting a new year with 2018 and looking back at all the products and destinations we have featured on our Innovative Product & Places Board (Located in the lobby of ISL Headquarters).
Each month our team finds the most innovative products and exciting destinations and feature them on the board with an LM or link to the places or products and added information. We went through all of our choices from this past year and BBX Designs had more entries than any other designer.
We have written our praises on the talented creator, Aymec Millet many times in the past 5 years for the luxury yachts, clubs, homes and water vehicles because of the extreme attention to detail, high quality furnishing and animations and the high resolution textures.
We were really enjoying our cruise on the extravagant Queen Luxury Yacht by BBX (and still think it is the best luxury yacht in SL!) When they introduced the Dream House and we were blown away.
One of our favorite features with the BBX Designs' houses and clubs is the surrounding landscape with lawns, sidewalks, docks, etc. that makes it easy to blend the structure into your sim or in most cases even use it as a floating island. Also the added vehicles such as boats, jet skies, cars and helicopters are outstanding bonuses.
THE DREAM HOUSE is a fully loaded mesh home that includes a one click day/night change system. Top quality furniture with HQ animations throughout and decorations. Each object features precise lights & shadowing for that realistic effect. The Dream House comes with dozens of amenities such as the large living room with fireplace and high quality furnishings with great animations, Full kitchen with running water and animations, Bathroom with working showers and items like shampoo and perfumes, a library area, dining room with animated dining table and drink and food rezzer, Jacuzzi, large indoor swimming pool, fully stocked bar, spacious bedrooms and much more.
The exterior of the Dream home includes a large garage, yard with winding sidewalk that takes you to the dock and a helicopter pad.
The house comes with a luxury yacht, speed boats, jet skies, a sports car and helicopter. 5 total vehicles that are drivable and very high quality with great details. They come with a rezzer for temporary use or you can rez them and leave them.
You will appreciate all the thought that went into the Dream House and all the details like working blinds and curtains, running water on all faucets and steam, lighting effects, a great security system and of course the awesome couple and single animations throughout.
The Dream House by BBX is our choice for the most innovative product of 2017.
A close second place was the LUMIPro 2017. The best photography tool and HUD in SL. LUMIPro is a HUD worn by the photographer that controls all aspects of lights worn by the model or yourself. The photographer can adjust position, color, radius, etc. You can use it no rez sims! The built in posing system controls ten models independently and again, without the need to rez for pose stands. It contains both projectors for perfect shadows and the best eye management system on SL as well as a camera and scene management system. It come with 121 pose/positions. LUMIPro is the
first available lighting system to use projection prim capability. Since it's introduction, the LUMIro has changed photography in SL and is now a top seller. Plus, Free updates! They are always improving and adding to the LUMIPro so this is the only photography tool you will ever need.
Innovative Second Life is a blog covering SL news, event's, helpful tips, great destinations and innovative products. We are an in-world group of real life writer's, photographers, editors and publisher's who love sharing everything about our wonderful virtual world of Second Life
Sunday, January 14, 2018
Toys For Tots-Our biggest year yet!
Our annual Toys For Tots drive was a huge success! A big thank you to all the businesses, stores and clubs who participated. Our team hit the streets in early November to distribute the official Toys For Tots kiosks and we are happy to report that everyone we approached not only accepted the challenge but exceeded way beyond our expectations. It was a close race but the winner of our grand prize was Jason Amoit, who's sim wide events collected the most amount of donations. We nearly doubled last years totals which proves that Second Life residents are the most caring and generous people in the meta-verse! Because of you, thousands of deserving children were able to experience a very merry Christmas. You all rock!
Friday, January 12, 2018
2018 A New Year!
A few months ago, ISL group lost a valuable member. Eliza Blackburn's passing was devastating to us all and we halted production both in-world and online for the past few month's. We know Eliza would have wanted us move forward with our group endeavors and charity work so we have had meetings to discuss this new year.
Thank you to everyone for your patience and kindness and we have many great things planned for 2018. RFL and Rock Your Rack events, highlights on some of the new and exciting features in SL and our annual fashion and media awards.
Stay tuned for a great upcoming year!
Thank you to everyone for your patience and kindness and we have many great things planned for 2018. RFL and Rock Your Rack events, highlights on some of the new and exciting features in SL and our annual fashion and media awards.
Stay tuned for a great upcoming year!
Tuesday, July 4, 2017
Happy Independence Day America!
Celebrate Independence Day and participate in a good cause at the same time at the 4th Of July Street Fair RFL Event sponsored by the Old World Artisan Guild. The beautiful old world style sim has shops and booths from over 50 designers and creators with gatchas, free gifts and more.
Mokihana/137/110/0
Mokihana/137/110/0
Tuesday, June 27, 2017
12TH ANNUAL SECOND PRIDE FESTIVAL 2017
The Second Pride festival is going on now through July 2nd celebrating gay pride in the Second Life community. This is the 12th year for this worthy event. Don't miss the awesome party with live performances, rocking DJ's and tons of activities. There are amusement rides, a Japanese Garden, shopping and much more. See the full schedule here:
http://second-pride.com/
Come show your pride or come support the LGBT community and celebrate diversity.
http://second-pride.com/
Come show your pride or come support the LGBT community and celebrate diversity.
Tuesday, June 20, 2017
Making Money In Second Life For Beginners
Several months ago, our team wrote a complete guide to making money in SL with suggestions for making pocket change or SL shopping money to earning enough Lindens to cash out and pay a few real life bills. I received a message from a new resident who had read the blog.
"Hi, I read your blog about making money in Second Life and followed the instructions about
starting off working in a club as a host or dancer/stripper. No one would hire me because I look like
"A noob". I shopped at freebie places to find skins, hair and clothes but still it was not good enough. I can not use any real life money to buy the new avatars and accessories so I have to earn it in SL, yet I can't get hired anywhere without an updated avatar with expensive mesh body, skin, hair and clothes. How can a newbie earn money to buy a new avatar if no one will hire a noob?"
That's a great question.
If you are just starting out in SL and can't or do not want to buy lindens with a credit card or paypal, there are several things you can do to earn and save enough money to buy a nice looking avatar. None of these will give you a lot of money quickly but with patience, you can earn enough to buy a nice mesh body, skin and hair in time.
Money Tree's:
This is great for all new residents in SL since you must be under 60 days old to earn $L's from a Money Tree. Find money tree locations and wait for it to "bare fruit" and get paid. (Note: There are not many money tree's left in SL so if you use search and type in money tree, you may get locations that no longer have one.)
Earn2Life:
The E2L Network is easy but time consuming. You complete online surveys and web offer's and get paid $30-$350L. They also have Pay4Visit offer's. You visit select places in Second Life and stay there awhile and get paid through their HUD into your SL balance. This is a good way to explore SL and get paid doing it. Also, Pay4Picks. You put a place in your "picks" on your profile and get paid after it has been there for 30 days. Sign up to E2L and begin earning today.
http://www.e2l-net.com/
Gold Hunt:
You go to select sims or a Gold Rush Event and hunt for gold coins . You get a free Land Finder Hud on SL Marketplace here: https://marketplace.secondlife.com/p/Linden-Gold-Hunter-HUD-Earn-Linden-by-hunting-for-coins/2265556
There is also an online Gold Hunt Lands List. Search and find gold coins then go to the Gold Tokens ATM machine and cash out. For more information visit their website here:
http://www.goldtokens.net/games/gold-hunt
Fishing:
There are several different fishing games that you can earn lindens. One is the "Fish Hunting Game".
Go to one of the many sims hosting a Fish Hunt buoy and start fishing and earning lindens. Get a free starter fishing pole and worms here: https://marketplace.secondlife.com/p/Linden-Fish-Hunter-Beginner-Rod-Yellow-Earn-Linden-by-hunting-for-fish/2617200
This a progressive game. The more you fish the more earn.
Find more information on their website here: http://www.goldtokens.net/
"Virtual Fishing" is another fishing game that earns lindens. You can wear a HUD for locations or get them from the website. This fishing game earns less than the Fish Hunting Game by GoldTokens but you can earn around $5L at each buoy. Get your free Virtual Fishing Kit here:
https://marketplace.secondlife.com/p/Virtual-Fishing-Kit-v22/6020807
"SuperFish" is another fishing game that earn lindens. You are limited to 30 casts per locations and the average earnings for each location is $10L. Get your free SuperFish Rod and HUD Kit here:
https://marketplace.secondlife.com/p/SuperFish-Rod-HUD-Pack/7481949
Magic Crystals:
This is an easy way to earn Lindens but a little time consuming. Find the crystals locations then click on a crystal. It will start count down, Say 225 Seconds. Stand next to the crystal and after the 225 seconds, the lindens will be paid directly into your account. Get your free HUD here:
https://marketplace.secondlife.com/p/MAGIC-CRYSTALS-MONEY-HUD-Earn-Lindens-playing/3809599
Gold Piggy Hunters:
Find a location with a gold piggy here: http://www.goldpiggyhunters.co.uk/goldpiggyhunters/locations.aspx
Click the gold piggy and wait 5 minutes and earn $1L, then you will get a suggestion for the next Gold Piggy location. If you have time to spare, you can earn around $10L per hour.
"Hi, I read your blog about making money in Second Life and followed the instructions about
starting off working in a club as a host or dancer/stripper. No one would hire me because I look like
"A noob". I shopped at freebie places to find skins, hair and clothes but still it was not good enough. I can not use any real life money to buy the new avatars and accessories so I have to earn it in SL, yet I can't get hired anywhere without an updated avatar with expensive mesh body, skin, hair and clothes. How can a newbie earn money to buy a new avatar if no one will hire a noob?"
That's a great question.
If you are just starting out in SL and can't or do not want to buy lindens with a credit card or paypal, there are several things you can do to earn and save enough money to buy a nice looking avatar. None of these will give you a lot of money quickly but with patience, you can earn enough to buy a nice mesh body, skin and hair in time.
Money Tree's:
This is great for all new residents in SL since you must be under 60 days old to earn $L's from a Money Tree. Find money tree locations and wait for it to "bare fruit" and get paid. (Note: There are not many money tree's left in SL so if you use search and type in money tree, you may get locations that no longer have one.)
Earn2Life:
The E2L Network is easy but time consuming. You complete online surveys and web offer's and get paid $30-$350L. They also have Pay4Visit offer's. You visit select places in Second Life and stay there awhile and get paid through their HUD into your SL balance. This is a good way to explore SL and get paid doing it. Also, Pay4Picks. You put a place in your "picks" on your profile and get paid after it has been there for 30 days. Sign up to E2L and begin earning today.
http://www.e2l-net.com/
Gold Hunt:
You go to select sims or a Gold Rush Event and hunt for gold coins . You get a free Land Finder Hud on SL Marketplace here: https://marketplace.secondlife.com/p/Linden-Gold-Hunter-HUD-Earn-Linden-by-hunting-for-coins/2265556
There is also an online Gold Hunt Lands List. Search and find gold coins then go to the Gold Tokens ATM machine and cash out. For more information visit their website here:
http://www.goldtokens.net/games/gold-hunt
Fishing:
There are several different fishing games that you can earn lindens. One is the "Fish Hunting Game".
Go to one of the many sims hosting a Fish Hunt buoy and start fishing and earning lindens. Get a free starter fishing pole and worms here: https://marketplace.secondlife.com/p/Linden-Fish-Hunter-Beginner-Rod-Yellow-Earn-Linden-by-hunting-for-fish/2617200
This a progressive game. The more you fish the more earn.
Find more information on their website here: http://www.goldtokens.net/
"Virtual Fishing" is another fishing game that earns lindens. You can wear a HUD for locations or get them from the website. This fishing game earns less than the Fish Hunting Game by GoldTokens but you can earn around $5L at each buoy. Get your free Virtual Fishing Kit here:
https://marketplace.secondlife.com/p/Virtual-Fishing-Kit-v22/6020807
"SuperFish" is another fishing game that earn lindens. You are limited to 30 casts per locations and the average earnings for each location is $10L. Get your free SuperFish Rod and HUD Kit here:
https://marketplace.secondlife.com/p/SuperFish-Rod-HUD-Pack/7481949
Magic Crystals:
This is an easy way to earn Lindens but a little time consuming. Find the crystals locations then click on a crystal. It will start count down, Say 225 Seconds. Stand next to the crystal and after the 225 seconds, the lindens will be paid directly into your account. Get your free HUD here:
https://marketplace.secondlife.com/p/MAGIC-CRYSTALS-MONEY-HUD-Earn-Lindens-playing/3809599
Gold Piggy Hunters:
Find a location with a gold piggy here: http://www.goldpiggyhunters.co.uk/goldpiggyhunters/locations.aspx
Click the gold piggy and wait 5 minutes and earn $1L, then you will get a suggestion for the next Gold Piggy location. If you have time to spare, you can earn around $10L per hour.
Tuesday, April 4, 2017
Basic Building in Second Life - Easy Step By Step Instructions PT. 1
When I first started Second Life I went through the steps on Help Island to learn how to edit items, and what the red, green and white tiny squares and arrows did, etc. I wanted to learn to build and purchased a book online called "Second Life: A guide To Your Virtual World." It was a good book and has helped many creators learn to build but I am a hands on learner. I needed to be instructed step by step. What I needed was a "Building In Second Life For Dummy's". Then I met someone who was willing to teach me. She made it easy by not assuming that I already knew terminology or even the basics. I have returned this favor with many residents through the years. Recently, I had someone ask me if I could write these instructions on a notecard that she could read and learn on her time frame. So I am putting these instructions on the blog to hopefully help others.
Beginning Basic's:
You must be on land that you can create objects or a sandbox. (A sandbox is a public sim or parcel that anyone can build or rez items. Just search "Sandbox" and choose one. If it's too crowded then teleport to another.)
*Please note that menu's may differ slightly from the picture I have depending on your viewer.
1. Point your cursor to a spot on the ground and right-click. You will get a pie chart, choose "Create". A menu will appear and you’ll see some geometric shapes that you can use to create.
For this lesson, click the box/cube shape then click the ground again and a prim box will appear. The box will have a light wood texture. Congratulations, you just made a prim box!
Now right click the box and the pie chart will appear again. This time choose "Edit". You will see Red, Blue and Green arrows. These arrows allow you to move the object to the left, right, up and down. You will also have the long gray dialog box with tabs that say General, Object, Features, Texture and Content. In the General tab write something like "First Box" in the name slot, then click the "Object" tab. This tab is the one you will use for most of your basic building.
Below the Features and Texture tabs, you see the word "Box" this is the shape of the object you are editing. Touch the arrow next to the word "Box" and you will get a drop down menu with different shapes. Scroll down to "Sphere" and click on it. See what happens? The box is now a ball shape. Now select Box again and its back to the cube shape. On the Object tab you will also see "Positions (Meters) this will become important when you learn advanced building. SL uses the metric system for measurements. The position values tell you where the center of the object is relative to the basepoint of the sim you are on. The X increases as you move from west to east, the Y from south to north, and the Z from down to up. Below that is Size. The box default size is .05 or .25 meters. We will discuss that in part 2 of this building lesson.
Now back to your box. You want to make it bigger. While still in edit mode press Shift and CTRL at the same time. The arrows are now small box shapes in red, blue, green and white. Click on the blue square and while still holding Shift & CTRL left click and hold it down also, now only the blue square shows up. Drag the blue square up or down. See what happens? You made it shorter and taller. Also the value increased and decreased in the Position and Size dialog box. Bring it back to it's original size and lets try the green square the same way, this will allow you to stretch the box from the left side or right side. Try the blue square pulling it towards you or away from you. As you can see pushing the blue square flattens the box like a poster or picture. Now try the white squares. As you can see this keeps the box's shape but makes it larger. For this lesson, make the box larger to about 1.17500 x 1.17500 (Does not have to be exact for this lesson).
Congratulations. You can now stretch and resize.
Now we will texture the box. While still in edit mode go to the Texture tab. You will see the color is the default white and the texture is the default like wood. Put your cursor on the white rectangle and push. A color chart will pop up. Choose the dark red then click "ok". Now your box is red and so is the rectangle under color on the menu. Press the rectangle again and when the color chart pops up choose the dark blue now your box is blue. Touch the rectangle again and choose the white color from the chart and your box is back to the default light wood. Now below the color is Texture with a square that has the light wood. Put your cursor on that square and press. Now your inventory shows up on a side menu that says Pick:Texture at the top. For this lesson we will be using a texture from your SL library. Scroll down to Library and choose from the Fabric folder. Choose Fabric - Zebra Skin, then "ok". Now your box has a zebra fur texture. Notice the square on the dialog box under "Texture" also has the Zebra texture.
Congratulations, you now have a zebra skin box!
Set the box aside for now and we will begin lesson 2.
Point at the ground and right click and choose "Create" again from the pie chart only this time choose the sphere shape then click the ground. You now have a ball with the default light wood texture. Let's texture the ball. Repeat the steps above but this time let's choose "Fabric - Basketweave from the library fabrics folder and click "ok". Now click the color and choose a light blue color and click ok. It should look something like the pictures below:
Now we are going to take this ball and make a bowl. Click the objects tab again. You see the shapes dialog box now says "Sphere". Below that is "Cut Path" and below that is "Hollow" with up and down arrows. Click the "up" arrow and keep pressing it until the dialog box says 95.0000. What happened was the ball is no longer solid, now it's hollow. Now go up to the Cut Path arrows and press the "Up" button until it reads 0.5000. This should have cut the sphere in half. Now open your inventory tab and go down to Library, scroll down to Misc Textures folder and find "Blue Plasma"
Drag that texture to the inside of your bowl. Now it should look like the picture below.
We want our bowl to be more shallow, so right click, choose edit from the pie chart and while holding Shift and CTRL and left click to get the little stretch squares and drag the blue square down until your bowl is the depth you want. Congratulations, you just made a bowl.
Now we will do a little more advanced building with your zebra skin box.
Right click on your box and choose edit again from the pie chart. We are going to duplicate the box so that we have two zebra boxes exactly the same. While holding down the Shift button, left click on the blue arrow and drag it up. This will copy the zebra box. Now you should have two zebra boxes.
We ant to flatten the top box. Hold Shift and CTRL buttons down to get the red, green and blue little squares again that we use to stretch. Click the top blue square and drag it all the way down until the box is flat.
Now edit the bottom box and hollow it like you did the sphere. In the objects tab, on the "Hollow" dialog box, click the "up" arrow and keep pressing it until the dialog box says 95.0000. Now your box is hollow but you notice that it doesn't have a top or bottom.
Move the flat box down into the hollow box so that your box now has a bottom, you will need to make the bottom a little smaller so it doesn't poke out of the box. Right click the flat bottom and move the red and green stretch squares in a little until the edges no longer show on the outside of your box. Now you need to link the bottom and the box together. Right click and edit the flat bottom piece. Hold down the Shift key and move your cursor to your hollowed box and while still holding the Shift key, left click the box. Now look at your grey menu box and you will see the Link and Unlink buttons, choose "Link". Now your box and bottom are linked together so if you move itor take it into your inventory and rez it out again, it will stay together. You notice that your one prim box is now two prims. Congratulations, you just made a opened box.
Now we will make a snowman : )
Right click the ground and choose create, choose the sphere shape and touch the ground again. Now you have another ball shape. Open the texture tab and press the texture box on the dialog menu, choose from the Library file, Primitive Island - Snow1. Now let make our snow ball a little larger by holding down the Shift & CTRL keys at the same time and dragging the little white square out a little. Now your snowball is slightly larger. We want to duplicate/copy this snowball so that we have 3 of them. Hold the Shift key, put your cursor on the blue arrow and left click and drag up then repeat. You should now have 3 snowballs as pictured below.
Now we want to resize the snowballs so that the one on the bottom is larger, the one in the middle a little smaller and the one on the top a little smaller than the middle one. Right click and drag the little white squares in or out to resize the snowballs. Now stack the snowballs on top of each other to the way you want your snowman to look. Edit the bottom one, hold shift, then move your cursor to the second ball while still holding Shift, left click it then the same with the top snowball and in your dialog menu choose "Link". Now all 3 snowballs should be linked together.
Now we want to make a face and buttons for our snowman. For the eyes, mouth and buttons, create another ball shape, color it black (Open texture tab, click on the color rectangle and choose black then ok) Then copy/duplicate that ball until you have 9 black spheres. Resize them to make them small enough to make eyes, a mouth and buttons and move 2 of them to the top snowball to where you want the eyes. Now link the eyes to the snowman using the steps above.
Now we want to make the carrot nose. Choose create from the pie chart and choose the cone shape. Color it orange from the color chart and stretch the cone to make a long carrot looking nose. Move the carrot nose to the face and place it where you want it. Link it to the snowballs and eyes already linked. Now move 4 of the black spheres to form the mouth and three of them down the middle ball for buttons and link them all together. If done right your snowman should be 13 prims all together and look like the photo below.
If you have gone this far then you may want to make a hat for your snowman. Create another shape only this time use the Cylinder shape. Color it black and copy/duplicate it until you have 2. Resize the bottom one to make it larger then flatten it like you did the box bottom. This makes the hats rim. Position the other black cylinder shape in the middle of the flattened rim and link them together. Drag it up to the top of your snowman's head. If you need to resize the rim or the hat top to fit your snowman better, you need to edit the linked parts. To do this, right click the hat and in your grey menu box, check "Edit Linked" then touch the part of the hat you want to resize then hold Shift and CTRL down at the same time and drag the little white square to make that part of the hat larger or smaller. When you get the hat just right, uncheck the Edit Linked. Now link your hat to the rest of your snowman. Congratulations! You just made a snowman!
Now you have learned to create shapes, stretch the shapes, hollow the shapes, cut the shapes in half, color and texture your shapes and link them together. Practice with different shapes and don't be afraid to experiment with the different tools. You can always delete it and start over. Make a habit of making a copy of all parts you create and have fun!
I will be publishing more advanced building tutorials in the future including more shape manipulation, sculpts, scripts and advanced texturing so stay tuned.
Beginning Basic's:
You must be on land that you can create objects or a sandbox. (A sandbox is a public sim or parcel that anyone can build or rez items. Just search "Sandbox" and choose one. If it's too crowded then teleport to another.)
*Please note that menu's may differ slightly from the picture I have depending on your viewer.
1. Point your cursor to a spot on the ground and right-click. You will get a pie chart, choose "Create". A menu will appear and you’ll see some geometric shapes that you can use to create.
For this lesson, click the box/cube shape then click the ground again and a prim box will appear. The box will have a light wood texture. Congratulations, you just made a prim box!
Now right click the box and the pie chart will appear again. This time choose "Edit". You will see Red, Blue and Green arrows. These arrows allow you to move the object to the left, right, up and down. You will also have the long gray dialog box with tabs that say General, Object, Features, Texture and Content. In the General tab write something like "First Box" in the name slot, then click the "Object" tab. This tab is the one you will use for most of your basic building.
Below the Features and Texture tabs, you see the word "Box" this is the shape of the object you are editing. Touch the arrow next to the word "Box" and you will get a drop down menu with different shapes. Scroll down to "Sphere" and click on it. See what happens? The box is now a ball shape. Now select Box again and its back to the cube shape. On the Object tab you will also see "Positions (Meters) this will become important when you learn advanced building. SL uses the metric system for measurements. The position values tell you where the center of the object is relative to the basepoint of the sim you are on. The X increases as you move from west to east, the Y from south to north, and the Z from down to up. Below that is Size. The box default size is .05 or .25 meters. We will discuss that in part 2 of this building lesson.
Now back to your box. You want to make it bigger. While still in edit mode press Shift and CTRL at the same time. The arrows are now small box shapes in red, blue, green and white. Click on the blue square and while still holding Shift & CTRL left click and hold it down also, now only the blue square shows up. Drag the blue square up or down. See what happens? You made it shorter and taller. Also the value increased and decreased in the Position and Size dialog box. Bring it back to it's original size and lets try the green square the same way, this will allow you to stretch the box from the left side or right side. Try the blue square pulling it towards you or away from you. As you can see pushing the blue square flattens the box like a poster or picture. Now try the white squares. As you can see this keeps the box's shape but makes it larger. For this lesson, make the box larger to about 1.17500 x 1.17500 (Does not have to be exact for this lesson).
Congratulations. You can now stretch and resize.
Now we will texture the box. While still in edit mode go to the Texture tab. You will see the color is the default white and the texture is the default like wood. Put your cursor on the white rectangle and push. A color chart will pop up. Choose the dark red then click "ok". Now your box is red and so is the rectangle under color on the menu. Press the rectangle again and when the color chart pops up choose the dark blue now your box is blue. Touch the rectangle again and choose the white color from the chart and your box is back to the default light wood. Now below the color is Texture with a square that has the light wood. Put your cursor on that square and press. Now your inventory shows up on a side menu that says Pick:Texture at the top. For this lesson we will be using a texture from your SL library. Scroll down to Library and choose from the Fabric folder. Choose Fabric - Zebra Skin, then "ok". Now your box has a zebra fur texture. Notice the square on the dialog box under "Texture" also has the Zebra texture.
Congratulations, you now have a zebra skin box!
Set the box aside for now and we will begin lesson 2.
Point at the ground and right click and choose "Create" again from the pie chart only this time choose the sphere shape then click the ground. You now have a ball with the default light wood texture. Let's texture the ball. Repeat the steps above but this time let's choose "Fabric - Basketweave from the library fabrics folder and click "ok". Now click the color and choose a light blue color and click ok. It should look something like the pictures below:
Now we are going to take this ball and make a bowl. Click the objects tab again. You see the shapes dialog box now says "Sphere". Below that is "Cut Path" and below that is "Hollow" with up and down arrows. Click the "up" arrow and keep pressing it until the dialog box says 95.0000. What happened was the ball is no longer solid, now it's hollow. Now go up to the Cut Path arrows and press the "Up" button until it reads 0.5000. This should have cut the sphere in half. Now open your inventory tab and go down to Library, scroll down to Misc Textures folder and find "Blue Plasma"
Drag that texture to the inside of your bowl. Now it should look like the picture below.
We want our bowl to be more shallow, so right click, choose edit from the pie chart and while holding Shift and CTRL and left click to get the little stretch squares and drag the blue square down until your bowl is the depth you want. Congratulations, you just made a bowl.
Now we will do a little more advanced building with your zebra skin box.
Right click on your box and choose edit again from the pie chart. We are going to duplicate the box so that we have two zebra boxes exactly the same. While holding down the Shift button, left click on the blue arrow and drag it up. This will copy the zebra box. Now you should have two zebra boxes.
We ant to flatten the top box. Hold Shift and CTRL buttons down to get the red, green and blue little squares again that we use to stretch. Click the top blue square and drag it all the way down until the box is flat.
Now edit the bottom box and hollow it like you did the sphere. In the objects tab, on the "Hollow" dialog box, click the "up" arrow and keep pressing it until the dialog box says 95.0000. Now your box is hollow but you notice that it doesn't have a top or bottom.
Move the flat box down into the hollow box so that your box now has a bottom, you will need to make the bottom a little smaller so it doesn't poke out of the box. Right click the flat bottom and move the red and green stretch squares in a little until the edges no longer show on the outside of your box. Now you need to link the bottom and the box together. Right click and edit the flat bottom piece. Hold down the Shift key and move your cursor to your hollowed box and while still holding the Shift key, left click the box. Now look at your grey menu box and you will see the Link and Unlink buttons, choose "Link". Now your box and bottom are linked together so if you move itor take it into your inventory and rez it out again, it will stay together. You notice that your one prim box is now two prims. Congratulations, you just made a opened box.
Now we will make a snowman : )
Right click the ground and choose create, choose the sphere shape and touch the ground again. Now you have another ball shape. Open the texture tab and press the texture box on the dialog menu, choose from the Library file, Primitive Island - Snow1. Now let make our snow ball a little larger by holding down the Shift & CTRL keys at the same time and dragging the little white square out a little. Now your snowball is slightly larger. We want to duplicate/copy this snowball so that we have 3 of them. Hold the Shift key, put your cursor on the blue arrow and left click and drag up then repeat. You should now have 3 snowballs as pictured below.
Now we want to resize the snowballs so that the one on the bottom is larger, the one in the middle a little smaller and the one on the top a little smaller than the middle one. Right click and drag the little white squares in or out to resize the snowballs. Now stack the snowballs on top of each other to the way you want your snowman to look. Edit the bottom one, hold shift, then move your cursor to the second ball while still holding Shift, left click it then the same with the top snowball and in your dialog menu choose "Link". Now all 3 snowballs should be linked together.
Now we want to make a face and buttons for our snowman. For the eyes, mouth and buttons, create another ball shape, color it black (Open texture tab, click on the color rectangle and choose black then ok) Then copy/duplicate that ball until you have 9 black spheres. Resize them to make them small enough to make eyes, a mouth and buttons and move 2 of them to the top snowball to where you want the eyes. Now link the eyes to the snowman using the steps above.
Now we want to make the carrot nose. Choose create from the pie chart and choose the cone shape. Color it orange from the color chart and stretch the cone to make a long carrot looking nose. Move the carrot nose to the face and place it where you want it. Link it to the snowballs and eyes already linked. Now move 4 of the black spheres to form the mouth and three of them down the middle ball for buttons and link them all together. If done right your snowman should be 13 prims all together and look like the photo below.
If you have gone this far then you may want to make a hat for your snowman. Create another shape only this time use the Cylinder shape. Color it black and copy/duplicate it until you have 2. Resize the bottom one to make it larger then flatten it like you did the box bottom. This makes the hats rim. Position the other black cylinder shape in the middle of the flattened rim and link them together. Drag it up to the top of your snowman's head. If you need to resize the rim or the hat top to fit your snowman better, you need to edit the linked parts. To do this, right click the hat and in your grey menu box, check "Edit Linked" then touch the part of the hat you want to resize then hold Shift and CTRL down at the same time and drag the little white square to make that part of the hat larger or smaller. When you get the hat just right, uncheck the Edit Linked. Now link your hat to the rest of your snowman. Congratulations! You just made a snowman!
Now you have learned to create shapes, stretch the shapes, hollow the shapes, cut the shapes in half, color and texture your shapes and link them together. Practice with different shapes and don't be afraid to experiment with the different tools. You can always delete it and start over. Make a habit of making a copy of all parts you create and have fun!
I will be publishing more advanced building tutorials in the future including more shape manipulation, sculpts, scripts and advanced texturing so stay tuned.
Wednesday, January 25, 2017
Buying And Selling Items In Second Life
Shopping in SL is fun and if you are a regular player, it is necessary but shopping in-world and on SL Marketplace can also be very frustrating. We talked with several heavy duty shoppers and merchants to get some tips to make your buying and selling experience go as smooth as possible.
Complaints and Advice from Customers to Seller's:
" If I am shopping, I will only buy items that are copy and modify. I usually only shop on the marketplace so if I want to transfer something to a friend, I will send it as a gift. I have several sims and a club so I am always buying furniture, buildings and décor. Nothing is more frustrating than rezzing something out that doesn't appear or looking for an item that SL ate and there isn't a copy! Also, many times I will get an item that is a little to big or too small for what I need it for, I want the option to resize it. Creator's can set their items to copy/modify but no transfer."
" I hate it when a photo of something looks nothing like the actual product. Recently, I bought an outfit because it looked so good in the photo. I don't know if they photo shopped the picture or what, but the actual outfit was hideous. The fabric looked like burlap, not the nice tan suede like in the picture and the details were burry and not set right. I wasted $L550 on something I can not wear."
" Stop putting non related keywords in the descriptions of your merchandise. If I type in "swimming pool" in search, I don't want to see a sofa, a fountain, window treatments, etc, on the same page as swimming pools."
" Clothing designer's need to always offer a demo. I learned from experience never to buy an outfit without trying in on first. An outfit that may fit and look good on my friend, may not look good on my shape. I see really cute clothes that I would buy if I could try a demo first."
" Good customer service is important. If I have a problem with a purchase and send a notecard to the seller, I expect a response within a reasonable amount of time. I have bought things that didn't work, only to find out the seller hasn't been in Second Life for a few years. If you can not provide help with your products, take them off the Marketplace. I have even bought items that didn't get delivered and contacted the seller, never to hear from them or get a redelivery."
" I will find something I like and then it won't have a prim count listed. I wonder why it isn't listed. Is the seller trying to hide something, like high prims. I stopped buying anything that doesn't have the prims listed."
" People need to take their old, outdated stuff off the Marketplace. I hate having to choose the "newest to oldest" category instead of "relative" then I get items on the page that have nothing to do with the item I searched for."
" I do most of my shopping inworld, it's one of my favorite activities. My biggest complaint is getting lost in big stores and having the landing miles way from the actual store. I don't want to waste my time walking around an entire sim looking for a shop. If I haven't spotted it within a few minutes, I tp out and go somewhere else. Giant warehouse stores that don't have departments clearly marked is another gripe of mine. If you sell men's and women's clothing, shoes, hair and other accessories, there should be a teleport system right at the entrance that takes you to each department or large signs that can be seen from the front door. I am there to do some serious shopping, not mark up traffic for you."
" I hate creator's that are rude when I ask a question about one of their items I bought. I paid them money not the other way around. And saying to me, "No one else has had a problem with it and I sell hundreds." does not correct my issue. I will not buy another item from a seller that get's rude to me for a simple question and I will warn all my friends about them."
Complaint's and Advice from Merchants to Buyers:
" I try my best to put out a quality product and double check the permissions, on the rare occasion when I missed setting the permissions as advertised then get a 1 star review instead of a message from the buyer ticks me off. We are human, we make mistakes and I know buying a product marked copy or modify only to find out it isn't is an inconvenience and frustration but I am online around 14 hours a day, I will fix it for you right away. It's even more maddening to get the review while I am online. Contact the creator before writing a bad review. Many times they will gladly fix the problem and in some cases return your purchase price or give you a gift card or free product for letting them know."
" If a product is marked copy, do not ask for a refund, you will not get it from anyone. A no copy product can be returned but not a copy of one. And please try my demo's before buying. I offer demo's of most all the clothing I sell both in-world and on SL's Marketplace, don't buy it and then leave a bad review because it doesn't fit your body."
" Beware of thieves. Products that have been illegally copied and resold without the creators permission will not be supported by the creator or updated but it can be reported and Linden Lab will remove the item from the grid and your inventory. If you buy an item from a seller that is not from a reseller kit and lists someone else as the creator, let him or her know right away."
"Read the instructions carefully before contacting a creator. I am very busy and have hundreds of customers daily. I get contacted several times a day with questions that can simply be answered by reading the included notecard. I don't mean to sound rude but I don't have time for an hour long conversation or to give someone the same step by step instructions that are already in the notecard."
" Do not stand in a store telling everyone that you only need $50L more to buy an outfit. This is an old scam and if you are approached by someone asking for money in a store, please contact the store owner and let them know. Many top designers and store owner's have a "blacklist" that we share with names of beggar's to help stop this annoyance. One scammer bragged on a blog that they made hundreds of dollars USD per week running this scam."
Helpful Tips Summary:
* Always try a demo
* If you can help it, do not buy no copy items
* Contact the creator before leaving a bad review
* If a product gives copy permissions, you will not get a refund
* Only buy items that have the prim count listed
* Report suspected theft
Use all the provided tools when navigating the SL Marketplace. Choose a category and sub categories. For instance, when looking for a tuxedo, choose "clothing", then the sub category Men's clothing, then the sub category men's formal clothing. You can also filter your search by "Relevance" " Highest to Lowest Price", "Lowest to highest price", "Newest to Oldest", Oldest to Newest", etc.
Narrow down your search by using keywords. If you are looking for jeans to fit a TMP mesh body, type in Jeans, TMP, mesh.
If you only want to buy items with copy and modify permissions, check it in the side menu. Same with prims. If you only want product that are 20 prims or less, type in 1 prim to 20 prims and if you are on a budget, you have the option to type in the highest amount of money you are willing to pay. If you wont pay a dime over $500 then type in $2 to $500. Putting $0 or $1 will give you endless pages of demo's and some freebie items.
If you have a shopping tip or advice for SL merchants, leave it in the comments below.
Complaints and Advice from Customers to Seller's:
" If I am shopping, I will only buy items that are copy and modify. I usually only shop on the marketplace so if I want to transfer something to a friend, I will send it as a gift. I have several sims and a club so I am always buying furniture, buildings and décor. Nothing is more frustrating than rezzing something out that doesn't appear or looking for an item that SL ate and there isn't a copy! Also, many times I will get an item that is a little to big or too small for what I need it for, I want the option to resize it. Creator's can set their items to copy/modify but no transfer."
" I hate it when a photo of something looks nothing like the actual product. Recently, I bought an outfit because it looked so good in the photo. I don't know if they photo shopped the picture or what, but the actual outfit was hideous. The fabric looked like burlap, not the nice tan suede like in the picture and the details were burry and not set right. I wasted $L550 on something I can not wear."
" Stop putting non related keywords in the descriptions of your merchandise. If I type in "swimming pool" in search, I don't want to see a sofa, a fountain, window treatments, etc, on the same page as swimming pools."
" Clothing designer's need to always offer a demo. I learned from experience never to buy an outfit without trying in on first. An outfit that may fit and look good on my friend, may not look good on my shape. I see really cute clothes that I would buy if I could try a demo first."
" Good customer service is important. If I have a problem with a purchase and send a notecard to the seller, I expect a response within a reasonable amount of time. I have bought things that didn't work, only to find out the seller hasn't been in Second Life for a few years. If you can not provide help with your products, take them off the Marketplace. I have even bought items that didn't get delivered and contacted the seller, never to hear from them or get a redelivery."
" I will find something I like and then it won't have a prim count listed. I wonder why it isn't listed. Is the seller trying to hide something, like high prims. I stopped buying anything that doesn't have the prims listed."
" People need to take their old, outdated stuff off the Marketplace. I hate having to choose the "newest to oldest" category instead of "relative" then I get items on the page that have nothing to do with the item I searched for."
" I do most of my shopping inworld, it's one of my favorite activities. My biggest complaint is getting lost in big stores and having the landing miles way from the actual store. I don't want to waste my time walking around an entire sim looking for a shop. If I haven't spotted it within a few minutes, I tp out and go somewhere else. Giant warehouse stores that don't have departments clearly marked is another gripe of mine. If you sell men's and women's clothing, shoes, hair and other accessories, there should be a teleport system right at the entrance that takes you to each department or large signs that can be seen from the front door. I am there to do some serious shopping, not mark up traffic for you."
" I hate creator's that are rude when I ask a question about one of their items I bought. I paid them money not the other way around. And saying to me, "No one else has had a problem with it and I sell hundreds." does not correct my issue. I will not buy another item from a seller that get's rude to me for a simple question and I will warn all my friends about them."
Complaint's and Advice from Merchants to Buyers:
" I try my best to put out a quality product and double check the permissions, on the rare occasion when I missed setting the permissions as advertised then get a 1 star review instead of a message from the buyer ticks me off. We are human, we make mistakes and I know buying a product marked copy or modify only to find out it isn't is an inconvenience and frustration but I am online around 14 hours a day, I will fix it for you right away. It's even more maddening to get the review while I am online. Contact the creator before writing a bad review. Many times they will gladly fix the problem and in some cases return your purchase price or give you a gift card or free product for letting them know."
" If a product is marked copy, do not ask for a refund, you will not get it from anyone. A no copy product can be returned but not a copy of one. And please try my demo's before buying. I offer demo's of most all the clothing I sell both in-world and on SL's Marketplace, don't buy it and then leave a bad review because it doesn't fit your body."
" Beware of thieves. Products that have been illegally copied and resold without the creators permission will not be supported by the creator or updated but it can be reported and Linden Lab will remove the item from the grid and your inventory. If you buy an item from a seller that is not from a reseller kit and lists someone else as the creator, let him or her know right away."
"Read the instructions carefully before contacting a creator. I am very busy and have hundreds of customers daily. I get contacted several times a day with questions that can simply be answered by reading the included notecard. I don't mean to sound rude but I don't have time for an hour long conversation or to give someone the same step by step instructions that are already in the notecard."
" Do not stand in a store telling everyone that you only need $50L more to buy an outfit. This is an old scam and if you are approached by someone asking for money in a store, please contact the store owner and let them know. Many top designers and store owner's have a "blacklist" that we share with names of beggar's to help stop this annoyance. One scammer bragged on a blog that they made hundreds of dollars USD per week running this scam."
Helpful Tips Summary:
* Always try a demo
* If you can help it, do not buy no copy items
* Contact the creator before leaving a bad review
* If a product gives copy permissions, you will not get a refund
* Only buy items that have the prim count listed
* Report suspected theft
Use all the provided tools when navigating the SL Marketplace. Choose a category and sub categories. For instance, when looking for a tuxedo, choose "clothing", then the sub category Men's clothing, then the sub category men's formal clothing. You can also filter your search by "Relevance" " Highest to Lowest Price", "Lowest to highest price", "Newest to Oldest", Oldest to Newest", etc.
Narrow down your search by using keywords. If you are looking for jeans to fit a TMP mesh body, type in Jeans, TMP, mesh.
If you only want to buy items with copy and modify permissions, check it in the side menu. Same with prims. If you only want product that are 20 prims or less, type in 1 prim to 20 prims and if you are on a budget, you have the option to type in the highest amount of money you are willing to pay. If you wont pay a dime over $500 then type in $2 to $500. Putting $0 or $1 will give you endless pages of demo's and some freebie items.
If you have a shopping tip or advice for SL merchants, leave it in the comments below.
Tuesday, December 20, 2016
Project Bento. Spread Your Wings.
Project Bento is now live on the grid. After months of talk and beta testing, Bento is now available.
Bento is extensions of the standard SL avatar skeleton. Including 11 extra limb bones for wings, additional arms, or extra legs. 6 tail bones, 30 bones in the hands, 30 bones for facial expressions, 2 other new bones in the head for animating ears and 13 new attachment points associated with the new bones.
Mesh avatars came out in 2011 with much excitement and a lot of trial and error but that release has prepared us for Bento. Why? Most of us have worked hard on getting our shapes and skins perfected
and since the Bento is Omega compatible, many of your favorite skins and makeups can be used as well as your shape.
We tested several different brands using Bento from Lightstar to Catwa. They all came with preset HUD choices such as skins, lashes, shine etc. and starter shapes that you can copy the slider spec's from your favorite shape. When the Bento Mesh Head was added to pre-existing shapes, we found that the look was still somewhat different. This is to accommodate the new "bones" for the facial animations. Don't be surprised if you look slightly different with the Bento mesh heads then your regular mesh head. But since the Bento heads can be edited with the appearance sliders, you can easily get the right look. There are empty slots in the HUD that you can add and save your favorite skins and makeup options.
The Bento Mesh heads also come with a facial animation HUD for basic expressions including talking but an additional HUD can be purchased for more advanced expressions.
The Bento hands work with an animation override so the individual finger's move as well as tails, ears, wings and other attachments. Wings can be expanded or retracted with flapping movements when flying. Bento animal avatar HUD's include realistic and random ear and tail movements among many animations.
Note: System eyes will not work with the Bento Mesh Heads. You need mesh eyes such as Ikon eyes. A few of the heads we tried came with mesh eyes. We had to do some tweaking to get the eyes right. Zoom to the eyes and try the different animations to make sure they are correctly set in the sockets or the eye balls with stick out on some of the animations
You MUST have a Bento compatible viewer such as the latest Second Life Viewer release or Firestorm 5.0.1 to see the Bento mesh. Also other's who do not have the latest viewer releases will not see you correctly. As in just hair and a pair of eyes.
Also, It is very important that you try the demo's. Not all Bento Mesh heads are alike. Before buying, check that the Bento head is Omega compatible and then check that your favorite skin can be added to the Bento head via the Omega system. This will save you time and frustration.
Be on the look out for innovative new creations using Bento such as attachable and ride able animals and shoulder pets, fairy wings, and full non human avatars.
Bento is extensions of the standard SL avatar skeleton. Including 11 extra limb bones for wings, additional arms, or extra legs. 6 tail bones, 30 bones in the hands, 30 bones for facial expressions, 2 other new bones in the head for animating ears and 13 new attachment points associated with the new bones.
Mesh avatars came out in 2011 with much excitement and a lot of trial and error but that release has prepared us for Bento. Why? Most of us have worked hard on getting our shapes and skins perfected
and since the Bento is Omega compatible, many of your favorite skins and makeups can be used as well as your shape.
We tested several different brands using Bento from Lightstar to Catwa. They all came with preset HUD choices such as skins, lashes, shine etc. and starter shapes that you can copy the slider spec's from your favorite shape. When the Bento Mesh Head was added to pre-existing shapes, we found that the look was still somewhat different. This is to accommodate the new "bones" for the facial animations. Don't be surprised if you look slightly different with the Bento mesh heads then your regular mesh head. But since the Bento heads can be edited with the appearance sliders, you can easily get the right look. There are empty slots in the HUD that you can add and save your favorite skins and makeup options.
The Bento Mesh heads also come with a facial animation HUD for basic expressions including talking but an additional HUD can be purchased for more advanced expressions.
The Bento hands work with an animation override so the individual finger's move as well as tails, ears, wings and other attachments. Wings can be expanded or retracted with flapping movements when flying. Bento animal avatar HUD's include realistic and random ear and tail movements among many animations.
Note: System eyes will not work with the Bento Mesh Heads. You need mesh eyes such as Ikon eyes. A few of the heads we tried came with mesh eyes. We had to do some tweaking to get the eyes right. Zoom to the eyes and try the different animations to make sure they are correctly set in the sockets or the eye balls with stick out on some of the animations
You MUST have a Bento compatible viewer such as the latest Second Life Viewer release or Firestorm 5.0.1 to see the Bento mesh. Also other's who do not have the latest viewer releases will not see you correctly. As in just hair and a pair of eyes.
Also, It is very important that you try the demo's. Not all Bento Mesh heads are alike. Before buying, check that the Bento head is Omega compatible and then check that your favorite skin can be added to the Bento head via the Omega system. This will save you time and frustration.
Be on the look out for innovative new creations using Bento such as attachable and ride able animals and shoulder pets, fairy wings, and full non human avatars.
Friday, December 9, 2016
More Prims!
Last year when ISL did a survey with 100 residents stating what they would like to see changed in SL, more prims was among the top answers. LL has heard you.
This week Linden Lab has rolled out the increased land impact for all regions, What does this mean for you? For all of us that own full private regions, the prim allowance went from 15, 000 to 20, 000. Response time is surprisingly fast. For private region owners also have the option of increasing your prim allowance to 30,000 for an additional $30.00 USD maintenance fee. This is not an automatic upgrade. Private region owners must request an upgrade by submitting a case through the support portal. Go to the Second Life website, look under Land & Region then Land Impact Change Request.
You can utilize these extra prims in several ways. For instance, one of my regions is split into four 1/4 parcels. With the prim increase to 20,000 prims that is 1,333 prims per parcel. I could easily take that region and make 5 parcels now with each parcel having 4,000 prim allowance per parcel or I can increase the rent on the four parcels or simply say Merry Christmas renter's, extra prims!
I chose the 30,000 prims for the majority of my land holdings. One of my commercial regions is split into 14 rental parcels. In this case, it was easier to simply increase rent rates for the extra prims to cover the $30.00 extra maintenance fee. Personally, I have not had any problem convincing my renters to pay a small increase in their rent for the extra prims.
I have a few of my older residential regions, that were my first privately owned sims and my first renters, that have been renting from me for years. I sent a notice to each renter requesting a vote, giving them the option of the free 5,000 prims or a rent increase with an additional 15 000 prims.
They unanimously voted for the latter.
Prim allowance has always been the dark cloud above every resident that has ever owned a full region or even rented a 512 sq parcel.(which usually has a prim allowance of around 100 land impact) This increases the value of your land, especially commercial sims. More products displayed means more sells. Residential sims can add a few more parcels to rent, increase the rent or make your rental property's more attractive to potential renter's. The SL reality business is very competitive, increasing your region's prims to 30,000 will give you an edge up on those who did not use this option.
Some region owner's are offering their renters the extra prims as an option with additional fee's to their rent cost.
If you rent a parcel from a privately owned region, you should contact the owner to inquire about how this change effects you as a renter.
This week Linden Lab has rolled out the increased land impact for all regions, What does this mean for you? For all of us that own full private regions, the prim allowance went from 15, 000 to 20, 000. Response time is surprisingly fast. For private region owners also have the option of increasing your prim allowance to 30,000 for an additional $30.00 USD maintenance fee. This is not an automatic upgrade. Private region owners must request an upgrade by submitting a case through the support portal. Go to the Second Life website, look under Land & Region then Land Impact Change Request.
You can utilize these extra prims in several ways. For instance, one of my regions is split into four 1/4 parcels. With the prim increase to 20,000 prims that is 1,333 prims per parcel. I could easily take that region and make 5 parcels now with each parcel having 4,000 prim allowance per parcel or I can increase the rent on the four parcels or simply say Merry Christmas renter's, extra prims!
I chose the 30,000 prims for the majority of my land holdings. One of my commercial regions is split into 14 rental parcels. In this case, it was easier to simply increase rent rates for the extra prims to cover the $30.00 extra maintenance fee. Personally, I have not had any problem convincing my renters to pay a small increase in their rent for the extra prims.
I have a few of my older residential regions, that were my first privately owned sims and my first renters, that have been renting from me for years. I sent a notice to each renter requesting a vote, giving them the option of the free 5,000 prims or a rent increase with an additional 15 000 prims.
They unanimously voted for the latter.
Prim allowance has always been the dark cloud above every resident that has ever owned a full region or even rented a 512 sq parcel.(which usually has a prim allowance of around 100 land impact) This increases the value of your land, especially commercial sims. More products displayed means more sells. Residential sims can add a few more parcels to rent, increase the rent or make your rental property's more attractive to potential renter's. The SL reality business is very competitive, increasing your region's prims to 30,000 will give you an edge up on those who did not use this option.
Some region owner's are offering their renters the extra prims as an option with additional fee's to their rent cost.
If you rent a parcel from a privately owned region, you should contact the owner to inquire about how this change effects you as a renter.
Saturday, October 1, 2016
4th Annual Rock Your Rack Event
Support the National Breast Cancer Foundation through October 16th at this worthy and fun charity event.
Including 9 fashion shows, 4 tribute concerts with 9 live performers, 7 Sea's Fishing Tournaments, $10L Hunts and shopping with exclusive fashions from 62 of SL's best designers plus a silent auction, art exhibits and more. Hit one of the official donation kiosks and give what you can.
Use the link below for more information and schedules.
http://rockyourrack.wordpress.
Friday, September 30, 2016
2016 ISL Media Award Winners
After months of research and careful consideration, The Innovative Second Life Group has chosen our 6 winners for the 2016 Media Awards. We have awarded the #1 best magazines and webzines in SL. The six categories are:
*Fashion & Lifestyle
*News & Events,
*Home & Garden
*Arts & Culture
*Adult Content
*Special Award-The Best Magazine in Second Life
Congratulations to all the winners! Here is a list of our 6 winners and why they were chosen the #1 best in SL.
Arts & Culture:
Kultivate Magazine:
Formally Windlight Magazine, Kultivate covers the arts and culture in Second Life. Excellent interview's with creators and artists and featuring some of the most beautiful photography in SL by many talented artists. The interviews are complete and entertaining and the articles are informative , Kultivate is not only a visually stunning magazine but also very well written and constructed
https://kultivatemagazine.com/
News & Events:
SL Newser
We chose the SL newser as the #1 news source because it is a well constructed webzine offering residents news about current events, innovative products, press releases and informative articles. Covering Second Life's current news and real life matters of concern that effect SL.
http://slnewser.blogspot.com/
Fashion & Lifestyle:
Eclipse Magazine
Eclipse Magazine stood out as the #1 best fashion & lifestyle magazine because of it's excellent variety and content. Beautiful photography highlights the latest trends in fashion and accessories, but also features artists, businesses, designers, current events and SL lifestyles. The photography and graphics are professional and well done.
https://issuu.com/eclipsemagazinesl
Adult Content:
Playmates Magazine
There are more adult magazines in SL then any other. We chose Playmates Magazine as the #1 best because it offers professional, quality photography that is tasteful and imaginative. The articles are entertaining and informative covering current fashions, destinations and creator interviews. The content is classy, not trashy. and very well done.
https://playmatesmagazine.wordpress.com/
Home & Garden:
LTD Magazine
We chose LTD Magazine (Love to Decorate Magazine) as the #1 best source for home & garden content because it features the newest innovative products from the best designers in SL. Beautiful, professional photo's highlight informative articles in this well constructed magazine.
http://www.lovetodecoratesl.com/
The #1 Best Magazine in Second Life:
BOSL (The Best Of SL)
Superior page design and graphics, superb photography, well written articles about a variety of subjects, and outstanding content elevates BOSL above the rest. Consistent excellence in every issue. We unanimously voted BOSL the winner of the best magazine in SL award.
http://magazine.thebestofsl
Monday, September 5, 2016
In Search of the Best Magazines In Second Life - ISL Media Awards
The judges for the 2016 Innovative Second Life Media Awards have been working hard to look through every publication in Second Life. As professional writers, photographers, editors and publishers in real life, we are all tough critics. As much as we appreciate the efforts of anyone undertaking the task of publishing a monthly magazine, we have been underwhelmed by many. We have seen some mediocre photography, poor editing, badly written articles, inconsistency and amateur graphic designs. We have also seen amazing talent. There are more adult magazines, then any other in SL. We are looking for classy adult magazines with creative photography and interesting and informative content. We have chose not to include magazine's containing hard pornography, Porn movie stills or content strictly covering the porn industry as they have a large community that conducts their own appropriate awards. A close second are the fashion magazines. We are looking for fashion magazines that cover current trends from popular designers, short descriptions of the pictured outfits with designer and store information and beautiful photography that shows off the outfit. We are not including store or designer magazines that focus on their own products. After careful deliberation, we have posted the nominees for this years awards in a previous post. We compiled a list of requirements that we are judging.
**ISL's Criteria For An Outstanding Publication:
- 1. Professional photography. is a must. Most anyone can take a photo of a person or thing against a Second Life sim background. We want to see some effort. Photo Shop editing, unusual windlight settings, shading, shadows, use of advanced photography tools, etc.
- 2. No repetitive photo's or content. The same model, same background just different poses or angles page after page loses our interest fast. Same with text such as stories, articles and interviews. We do not want to read a novel. We like informative content that has been summarized by highlighting major points of interest.
- 3. No Incomplete information: If an article is featuring a fashion designer, product or destination, We want to know how long have they been established. Where can the product or service be found, who to contact and is it offered in-world as well as Marketplace and price ranges.
- 4. Consistency: Monthly issues should be available each month without fail. Content and format should always be consistent.
- 5. Advertisement Overload: We understand that ad's are the only revenue for most magazines but no one enjoys looking at more ad's then content.
- 6. Self Promotion: An introduction page or a note from the editor or owner is important to let the reader know about you, your vision and direction of your magazine. But we don't need 10 pages of your opinions or your photo in every article.
- 7. Professional Graphics. We are looking for original and creative page design.
- 8. Dated Content: We are looking for current news and events, new products and destinations. We don't want to read an article about something that been written about in dozens of publications already. Date your publication! Volume 12 does not tell us if it was published in 2006 or in 2015.
We are looking for the best of the best. The #1 best magazines in Fashion & Lifestyle, News and Current Events, Arts & Culture, Music, Adult Entertainment and Home & Garden.
Creating A Magazine In Second Life
Are you an aspiring editor or publisher? Have you been wanting to produce a magazine or webzine in SL? Below are some points to help create a great SL magazine or webzine.
Planning Process, Think About This First:
So you think you are creative or a good photographer and would like to publish a magazine in SL.
Unless you literally have 10-12 hours everyday to dedicate to creating your magazine, you can not produce a quality monthly magazine all by yourself. 6 years ago I was delusional enough to think I could create a great magazine focusing on current events, new products and the latest trends. After all, I have been in the publishing industry since college in real life and have worked for several popular magazines. I worked my way up from a copywriter to my current editor position.
I purchased a Thinc publisher system and began my magazine layout. I created an outline of what I would be writing about and titled each article and interview adding a short description of the articles points on a notepad then decided how I wanted to construct my content. I opened Photo Shop and began, starting with my introduction page and table of contents. It took me many long hours just to complete those two pages to my satisfaction. Then I started taking photo's of the places and things I had planned to write about. Hours setting up and shooting products and locations then many more hours in Photo Shop editing and enhancing each photo. Then I began the page layout of my first article and started researching my topic, another huge amount of time. Long story short, I had put in around 40 hours for the cover and only 6 pages of the 60 pages I had planned.
Consider These:
First Thing:
Do your research! Look through every publication in SL. Those in-world as well as webzine's in programs such as Issuu. Know your competition and take notes.
Getting Started:
There are several things to consider before starting a magazine in SL. First and foremost, what kind of magazine are you wanting to create, what is the concept? What topic's will you be covering? Who is your target audience?
Once you have that established what kind of magazine you will be creating, you need to create the framework or design. This is very important. You want your magazine to be consistent every issue. There is no set standard for a magazines' framework as you will notice in real life and SL magazine's but there are the basic's.
Design, structure and substance.
Hiring A Team:
Ask any publisher in SL and they will tell you the most valuable part of their magazine is the creative team behind it. It's hard to find good help in SL. It is helpful if you have a notecard detailing job description and expectations ready to give applicants. They should submit several samples of their work, how many hours per week they are in SL and if their schedule would prohibit them from meeting assigned deadlines.
Interview the applicant asking why they want the position. It is easy to tell those who are passionate or just looking to make some extra cash doing what they think will be an easy job. The difference between a photograph created with the love and passion for the art and a photo that was taken because they "had too", is like the difference in a chef and a busy mom throwing together boxed mac & cheese.
Incentives:
*Having a group of trusted and creative friends to co-own the magazine is an option. There are drawbacks such as shared debts.getting paid, creative differences and pulling of weight. But if you have a group that shares your vision it can be a fun project that could lead to a business.
*There are some residents that may contribute to your magazine for exposure or simply because they truly enjoy writing or photography and those who are looking for recognition. Keep in mind, those donating their projects have nothing to lose by not coming through or meeting deadlines.
*There really isn't a set salary base for magazine employees since it depends on the amount and complexity of their contributions and whether they are full-time or freelance. Most magazines do not pay their writer's and photographer's, but offer exposure and recognition. A paid staff may sometimes be more dependable but costly. A real life standard for writer's is $1.00 USD per word. In SL, however payment is usually by the page or photo or on a monthly salary basis for full-time employees.
An example from one popular magazine in SL who does pay their staff. Writers submit assignments in notecard form for in-world publications or email for webzines. They are paid $100L per article. Since some of their writers also shoot their own photo's, they also receive $100L per image used.
The graphic designer then takes the articles' notecard text and photographs and creates the page layout textures to upload to SL or the webzine. He is paid a monthly salary of $1000L.
There are two owners' that split the remaining profit and all revenue is made from selling advertisement.
Creating Page Design:
You will need to do some grid work for your page layout. You may have several different templates for each content subject. These need to have textures that you can give to your writers or graphic designers to use each month to insure consistency in your publication.
When all your pages are finished and uploaded to SL. You need to buy a publishing system in-world,
Thinc or IntelliBook are the most popular. You will need blank magazines that can be used in the publisher system you bought. These are no copy/transfer and can only be used once. This is what the server reads.
Now you are ready to load your blank magazine or upload to Issuu.
Follow your wireframe that you created for the design of your magazine.
After you have loaded every page, double check all pages before hitting the "publish" button.
The publishing system will load/copy your template magazine and give you the finished product which you can change the permissions to yes copy and transfer. They are no modify.
All that is left to do is distribution and gaining readership. Both Thinc and IntelliBook sell kiosks. These work off a server and automatically update each kiosk that is rezzed inworld each time you reload the server system. Each month you simply open the servers content's delete the cover texture and magazine from last month and drag the new cover texture and magazine into the contents tab and select "reload" from the pop up menu.
Planning Process, Think About This First:
So you think you are creative or a good photographer and would like to publish a magazine in SL.
Unless you literally have 10-12 hours everyday to dedicate to creating your magazine, you can not produce a quality monthly magazine all by yourself. 6 years ago I was delusional enough to think I could create a great magazine focusing on current events, new products and the latest trends. After all, I have been in the publishing industry since college in real life and have worked for several popular magazines. I worked my way up from a copywriter to my current editor position.
I purchased a Thinc publisher system and began my magazine layout. I created an outline of what I would be writing about and titled each article and interview adding a short description of the articles points on a notepad then decided how I wanted to construct my content. I opened Photo Shop and began, starting with my introduction page and table of contents. It took me many long hours just to complete those two pages to my satisfaction. Then I started taking photo's of the places and things I had planned to write about. Hours setting up and shooting products and locations then many more hours in Photo Shop editing and enhancing each photo. Then I began the page layout of my first article and started researching my topic, another huge amount of time. Long story short, I had put in around 40 hours for the cover and only 6 pages of the 60 pages I had planned.
Consider These:
- It takes a substantial amount of start up funding.
- You will not see any profit for months and even years sometimes if at all.
- It takes a lot of passion and drive to construct a great magazine every month without being over whelmed and eventually burn out and quit.
- You will need a well established magazine with a high rate of readers in order to sell ad space.
- You need ad fee's to fund the magazine. Usually a magazines only revenue.
- This is not something you can simply slap together each month. It is a long and painstaking process.
First Thing:
Do your research! Look through every publication in SL. Those in-world as well as webzine's in programs such as Issuu. Know your competition and take notes.
Getting Started:
There are several things to consider before starting a magazine in SL. First and foremost, what kind of magazine are you wanting to create, what is the concept? What topic's will you be covering? Who is your target audience?
Once you have that established what kind of magazine you will be creating, you need to create the framework or design. This is very important. You want your magazine to be consistent every issue. There is no set standard for a magazines' framework as you will notice in real life and SL magazine's but there are the basic's.
Design, structure and substance.
- Cover
- Introduction page - Introducing the reader's to your vision and what to expect.
- Contribution Page - Acknowledgement or credits of writers, editors, photographers etc.
- Table Of Contents Page
- Body (articles)
Hiring A Team:
Ask any publisher in SL and they will tell you the most valuable part of their magazine is the creative team behind it. It's hard to find good help in SL. It is helpful if you have a notecard detailing job description and expectations ready to give applicants. They should submit several samples of their work, how many hours per week they are in SL and if their schedule would prohibit them from meeting assigned deadlines.
Interview the applicant asking why they want the position. It is easy to tell those who are passionate or just looking to make some extra cash doing what they think will be an easy job. The difference between a photograph created with the love and passion for the art and a photo that was taken because they "had too", is like the difference in a chef and a busy mom throwing together boxed mac & cheese.
Incentives:
*Having a group of trusted and creative friends to co-own the magazine is an option. There are drawbacks such as shared debts.getting paid, creative differences and pulling of weight. But if you have a group that shares your vision it can be a fun project that could lead to a business.
*There are some residents that may contribute to your magazine for exposure or simply because they truly enjoy writing or photography and those who are looking for recognition. Keep in mind, those donating their projects have nothing to lose by not coming through or meeting deadlines.
*There really isn't a set salary base for magazine employees since it depends on the amount and complexity of their contributions and whether they are full-time or freelance. Most magazines do not pay their writer's and photographer's, but offer exposure and recognition. A paid staff may sometimes be more dependable but costly. A real life standard for writer's is $1.00 USD per word. In SL, however payment is usually by the page or photo or on a monthly salary basis for full-time employees.
An example from one popular magazine in SL who does pay their staff. Writers submit assignments in notecard form for in-world publications or email for webzines. They are paid $100L per article. Since some of their writers also shoot their own photo's, they also receive $100L per image used.
The graphic designer then takes the articles' notecard text and photographs and creates the page layout textures to upload to SL or the webzine. He is paid a monthly salary of $1000L.
There are two owners' that split the remaining profit and all revenue is made from selling advertisement.
Creating Page Design:
You will need to do some grid work for your page layout. You may have several different templates for each content subject. These need to have textures that you can give to your writers or graphic designers to use each month to insure consistency in your publication.
- Heading - Should be large bold text.
- Subheading - Bold, smaller text than the heading and creatively draws the reader's attention also called "The hook."
- Description Summary - The supporting points of the article. Should be double spaced between the subheading and first sentence of the article. Should consist of a short paragraph.
- Body of Article: The story or interview.
- Conclusion: The last paragraph should sum up the point of the text written in the description paragraph summary.
![]() |
| Page Layout Sample 1 |
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| Page Layout Sample 2 |
When all your pages are finished and uploaded to SL. You need to buy a publishing system in-world,
Thinc or IntelliBook are the most popular. You will need blank magazines that can be used in the publisher system you bought. These are no copy/transfer and can only be used once. This is what the server reads.
Now you are ready to load your blank magazine or upload to Issuu.
Follow your wireframe that you created for the design of your magazine.
After you have loaded every page, double check all pages before hitting the "publish" button.
The publishing system will load/copy your template magazine and give you the finished product which you can change the permissions to yes copy and transfer. They are no modify.
All that is left to do is distribution and gaining readership. Both Thinc and IntelliBook sell kiosks. These work off a server and automatically update each kiosk that is rezzed inworld each time you reload the server system. Each month you simply open the servers content's delete the cover texture and magazine from last month and drag the new cover texture and magazine into the contents tab and select "reload" from the pop up menu.
Saturday, September 3, 2016
Second Life's Stand Up 2 Cancer 2016
This month starts the 3rd annual Stand Up 2 Cancer benefit concerts in SL. The Second Life Music Community is once again holding a series of concerts to help fund cancer research. Each venue will have official donation kiosks. The kiosks are scripted to take both lindens and credit card donations.
All Linden donations will be split between three countries. USA, UK and Canada. Credit card donations will go to the country that the credit card issued in. Unlike many other charity organizations who spend portions of donations on celebrity endorsements, advertisement, employee salaries, etc, 100% of all donations to Stand Up 2 Cancer are used for research all over the word in finding a cure for cancer.
Find scheduled venues and performers on the on the SLMusic Races website here:
https://calendar.google.com/calendar/embed?src=slmusicrelayer@gmail.com&ctz=America/Los_Angeles&pli=1
Check back often through the month of September as the schedule is subject to change.
For more information or to donate directly to the Stand Up 2 Cancer foundation, go to their official website here,
http://www.standup2cancer.org/
Wednesday, August 31, 2016
Innovative Second Life 2016 Media Awards Nominees
This month is the Innovative SL's 4th annual Magazine & Media Awards to show our appreciation for all the creative and entertaining magazines, webzines and newspapers in SL.
Innovative Second Life was created as a collaborative group of real life writers, journalist, publishers, authors and editors who have joined together to explore and share excellent experiences in SL. As our real life careers naturally draw us to the many magazines and newspapers offered in SL, we have joined with other qualified judges and media groups to award the best magazines and newspapers in Second Life. Through my years in Second Life, we have seen many magazines and periodicals come and go. Some of our all time favorites are no longer in publication. This year we have seen the end of several popular magazines and webzines but the beginnings of new ones.We looked through dozens of publications the past few months and narrowed down our nominees for the 2016 awards.
The Innovative Second Life 2016 Awards Categories:
Fashion & Lifestyle
News & Current Events
Arts & Culture
Entertainment
Home & Garden
Adult Content
2016 Magazine, Webzine and Newspaper Nominees:
Eclipse Magazine
L'Hommes Magazine
Dope Magazine
Attention Magazine
SL Enquirer
New World Notes
SL Newser
Kultavate Magazine
rez Magazine
Nu Vibez
BOSL Magazine
LTD Magazine
SL Connoisseur Magazine
Brit-X Magazine
Playmates Magazine
Aroused Magazine
Winner's will be announced September 30th. Good luck to all of this years nominees!
New Improved SL Marketplace
Several months ago we reported about resident's most troublesome problems concerning SL's Marketplace. Their search engine was the biggest complaint. Type in say "apple" and everything from clothing, weapons to designer's that have the word apple in their names would show up. Even choosing the correct category didn't help much.
Finally, after months in beta stage, the new and improved marketplace is up and running. Linden Lab has updated the old infrastructure that was supporting search. "Part of the new search is a learning algorithm that will further improve search results with time - the more it’s used, the better it performs."
You can now use words like "not" or "and" in the description to better your search. LL claims that the new and improved infrastructure will be faster and more accurate for a better marketplace. This is good news for both the resident shopper and merchants.
Finally, after months in beta stage, the new and improved marketplace is up and running. Linden Lab has updated the old infrastructure that was supporting search. "Part of the new search is a learning algorithm that will further improve search results with time - the more it’s used, the better it performs."
You can now use words like "not" or "and" in the description to better your search. LL claims that the new and improved infrastructure will be faster and more accurate for a better marketplace. This is good news for both the resident shopper and merchants.
Wednesday, June 29, 2016
Gay Pride in Second Life
"Second Pride" is an organization formed in Second Life to bring the LGBT Community together and raise awareness to the issues the "gay, lesbian, bi-sexual and transgender community faces each day in real life and the virtual world.
Second Pride was created not only to bring the LGBT community together but also to educate people about the fight for human rights.
The Second Pride group is led by an elected committee that works with Amnesty International and their "Outfront" project. Amnesty International is not just a RL charity organization, but an organization that also has a presence in SL. Amnesty International fights for human rights around the world. Anyone can join the Second Pride group regardless of sexual orientation. There are members who are not gay but are advocates of equality for everyone.
There are several LGBT community's in Second Life. Boystown is one of the most popular spanning 11 regions. Called the gay urban capital of SL, Boystown sims hosts a number of popular clubs and entertainment venues such as Skate Town, The Dude Ranch, DARKbar and Steamworkz, A men's only bath house to name a few as well as homes to rent.
Nylonia is a land for feminine girls & tigirls only. Nylonia offers shopping, beaches, clubs, pools, cafes and more.
Cedar Creek State Park is an all-male sim featuring outdoor activities all set in a mountainous state park setting. The sim offers inexpensive rental cottages, perfect for new comers to Second Life. There's also a night club and lots of weekly activities for residents and visitors. Come and visit the park and become part of the Cedar Creek experience.
Lost Paradise is an island for all who want a nice and romantic place. It's an adult island for gay, lesbian and straight with parties, a beach house, jazz, rock, ballrooms and many other options.
Adonis Heights is comprise of residential and commercial properties for LGBT Community.
EDEN is a dance club exclusively for women. There's also shops, a temple for meditation, a romantic area and a castle for more private moments.
The Gay Archipelago is an international region of Second Life consisting of 148 sims today which share traffic, conduct archipelago-wide events, and welcome LGBT newcomers to Second Life. The Gay Archipelago (GA) includes a variety of content, including business, shopping, entertainment, role playing, and services for the gay Second Life community. Linden Labs recently gave the Gay Archipelago its own region allowing it to expand and remain focused on and for the LGBT community.
The above mentioned are just a few of the many LBGT community's, clubs, stores and residential areas in Second Life.
June is "Gay Pride Month" with activities and fund-raisers across the grid. One of the most popular activities is the Pride Parade in London City. A colorful parade that runs through the streets of London City with daily events and live performers.
Second Pride was created not only to bring the LGBT community together but also to educate people about the fight for human rights.
The Second Pride group is led by an elected committee that works with Amnesty International and their "Outfront" project. Amnesty International is not just a RL charity organization, but an organization that also has a presence in SL. Amnesty International fights for human rights around the world. Anyone can join the Second Pride group regardless of sexual orientation. There are members who are not gay but are advocates of equality for everyone.
There are several LGBT community's in Second Life. Boystown is one of the most popular spanning 11 regions. Called the gay urban capital of SL, Boystown sims hosts a number of popular clubs and entertainment venues such as Skate Town, The Dude Ranch, DARKbar and Steamworkz, A men's only bath house to name a few as well as homes to rent.
Nylonia is a land for feminine girls & tigirls only. Nylonia offers shopping, beaches, clubs, pools, cafes and more.
Cedar Creek State Park is an all-male sim featuring outdoor activities all set in a mountainous state park setting. The sim offers inexpensive rental cottages, perfect for new comers to Second Life. There's also a night club and lots of weekly activities for residents and visitors. Come and visit the park and become part of the Cedar Creek experience.
Lost Paradise is an island for all who want a nice and romantic place. It's an adult island for gay, lesbian and straight with parties, a beach house, jazz, rock, ballrooms and many other options.
Adonis Heights is comprise of residential and commercial properties for LGBT Community.
EDEN is a dance club exclusively for women. There's also shops, a temple for meditation, a romantic area and a castle for more private moments.
The Gay Archipelago is an international region of Second Life consisting of 148 sims today which share traffic, conduct archipelago-wide events, and welcome LGBT newcomers to Second Life. The Gay Archipelago (GA) includes a variety of content, including business, shopping, entertainment, role playing, and services for the gay Second Life community. Linden Labs recently gave the Gay Archipelago its own region allowing it to expand and remain focused on and for the LGBT community.
The above mentioned are just a few of the many LBGT community's, clubs, stores and residential areas in Second Life.
June is "Gay Pride Month" with activities and fund-raisers across the grid. One of the most popular activities is the Pride Parade in London City. A colorful parade that runs through the streets of London City with daily events and live performers.
Wednesday, June 8, 2016
SECOND LIFE RESIDENTS - UPDATE YOUR WEB BROWSER AND VIEWER BY JUNE 15TH
If your web browser security TSL( Transport Layer Security) or also known as SSL (Secure Sockets Layer) is using 1.0 or an earlier version, you will not be able to access the cashier to send, receive or exchange lindens $L's. You must update your browser to support 1.2 before June 15th, 2016.
If you are not sure what version of security your browser is using and want to see if it will support SL's cashier simply use this link below to find out. This website automatically detects which version you are using and analyzes your TSL/SSL client and will let you know if it is up to date or if it's unsafe:
https://www.howsmyssl.com/
You will also need to use the latest version of the Second Life viewer or Firestorm 4.7.7. If you use a different 3rd party viewer, check their website to insure that they support the new changes.
Why You Need To Update Your Web Browser & SL Viewer:
Updating your web browser and SL viewer will secure encryption protocol. Older versions will not support the ephemeral key cipher suites. These protect against spyware programs. Adversaries that gather large amounts of traffic and then use it to attack your computer. Session ticket support is used to speed up encrypted communications between the client and server like your passwords and other private information without exposing it to spyware and other attackers that may be tapping your line. The newest versions of the SL Viewer and Firestorm Viewer supports the updated TSL which the protocols provides a more secure HTTPS for internet transactions between the web browser and the SL servers thus making your cashier transaction and log in information more secure.
TSL/SSL is not automatically built into all browser nor does it automatically update on all browsers.
However, the TSL/SSL is implemented in all versions of Windows.
To be sure your browsers has TSL installed consider using one of these popular browsers:
Internet Explorer
Chrome
Firefox
Safari
MS Edge
If you are not sure what version of security your browser is using and want to see if it will support SL's cashier simply use this link below to find out. This website automatically detects which version you are using and analyzes your TSL/SSL client and will let you know if it is up to date or if it's unsafe:
https://www.howsmyssl.com/
You will also need to use the latest version of the Second Life viewer or Firestorm 4.7.7. If you use a different 3rd party viewer, check their website to insure that they support the new changes.
Why You Need To Update Your Web Browser & SL Viewer:
Updating your web browser and SL viewer will secure encryption protocol. Older versions will not support the ephemeral key cipher suites. These protect against spyware programs. Adversaries that gather large amounts of traffic and then use it to attack your computer. Session ticket support is used to speed up encrypted communications between the client and server like your passwords and other private information without exposing it to spyware and other attackers that may be tapping your line. The newest versions of the SL Viewer and Firestorm Viewer supports the updated TSL which the protocols provides a more secure HTTPS for internet transactions between the web browser and the SL servers thus making your cashier transaction and log in information more secure.
TSL/SSL is not automatically built into all browser nor does it automatically update on all browsers.
However, the TSL/SSL is implemented in all versions of Windows.
To be sure your browsers has TSL installed consider using one of these popular browsers:
Internet Explorer
Chrome
Firefox
Safari
MS Edge
Tuesday, April 12, 2016
Making Money In Second Life
From 2006 to 2010, it was very possible to make pretty good money in SL. Many creators were making enough $L's to actually quit their real life jobs and create in SL full time. Shopping Malls were crowded and in-world stores flourished. Land fee's were less expensive and buying sims, then dividing them and renting parcels was a cash cow. Buying a sim and creating an ocean view or mountain view community with rental houses and group activities and adding a nice shopping mall, was a great way to make money back then. The beaches houses were always occupied and the stores at the malls were all rented. Most would make not only their land fee's but a good chunk of pocket change. We saw a decline in sales by 2011. Land fee's went up, buying lindens went up as well as Marktplace commission fees. Sims were abandoned by the dozens and shopping malls became ghost towns.
For those of you that are new to SL and heard story's of it's glory days for merchants and want to start making real money in SL. It can still be done, but don't quit your day job just yet.
Making Money in SL
Property Owner
In my opinion, buying whole sims on the cheap and renting parcels is still the best way to make money, especially if you buy multiple sims. You must have investment money and terraforming experience. Landscaping is very important. Dividing the sim so that each rental property has access to the water and a beach is my most popular rentals. I include a nice beach house with deck and a dock on the beach which is optional. If they want to rez their own house they can simply return the beach house to me. Or you can quarter or halve the sim and rent them as is. They won't sell themselves. You have to advertise in everything you can. In search, classifieds, groups, etc.
Content Creator
Depending on what you plan to create, you can make some serious money or just some extra spending money. The marketplace is saturated with content ranging from excellent to "hmmm".
Mesh body's are a top seller. One creator admitted to making over $1000 USD a week. Best advice is to learn Blender and other 3D/Mesh modeling programs. You can learn how to script or create animations with programs such as Poser. If you have the time and patience to learn and a creative mind, any of the above are great money makers. Mesh houses and buildings are another big sales item. Low prim mesh houses furnished with working kitchen, bathrooms, fireplaces, etc. are top sellers. Clothing always sell's if it is well made, mesh with all appliers, and priced fairly.
Other content ideas are furniture and décor, swimming pools and Jacuzzi's or outdoor furniture and décor. Vehicle's, Lawn and garden items, beach décor and furnishings, club buildings and supplies.
Keep in mind that it's competitive, so it's important you create a high quality item that is low prim. Just remember the best looking product with the lowest prims will always sell first regardless of price. Most are willing to pay for a higher quality product.
Selling your Content, Animations or Scripts
You have two options. Selling at a store in-world and selling on Marketplace. If you own land such as a free 512 parcel with your premium membership, setting up a store is helpful if you can bring in the traffic. But renting a large parcel for your store may have it's disadvantages. Unless you can bring in traffic using a Midnight Madness board or giveaway chairs, etc. You may not even make the tier fee's. It will take time to build a group following to be able to bring in traffic with group discounts and promo sales. Your better likely to be seen in a heavy traffic mall. Renting a store is less expensive. Make sure that the mall has "true" traffic. Some malls also have a club that brings in traffic while the stores stay empty.
The Marketplace is where you will see the most sells. Make sure you list it in the correct category and use as many applicable keywords as possible. Photo's and vending textures need to look professional. First impressions can make or break a sell.
* You must have "payment info on file" to open a marketplace store.
* You must follow content creators TOS
* You must list the maturity level of your item correctly. (Nudity, sex items, drugs, alcohol, even
cigarettes must be listed Adult or it will get flagged and removed"
* Be prepared, Linden Lab takes a %5 commission from every sell.
DJing or Performing in SL
If you have a large collection of music downloaded and an enthusiastic personality you can make good $L's as a DJ. Tricks to success include building a following through a group. This is very important. Send out group notices announcing all your gigs with LM's. Play the musical genre according to the club or event. For instance, rock and roll in a rock club, or popular hip hop in a hip hop club. Make your tip jar large and visible. Many tips go unpaid because the resident can't find the tip jar. Always take and play requests. Sell yourself. Go to clubs and music venues with high traffic and offer your services. This goes for any group or sim that has occasional events. Have a notecard and mention your following/group that will add traffic to their event. I have a DJ friend that is generally booked for 4 events per day, back to back. He does around $L4000-6000 tips on the average per set. He has a large group, always sending group invites during his sets and includes his followers by announcing their presence at each show. "I want to thank Kim, Selma, Cherry, and Belinda for always coming to the shows and giving me something good to look at". "And Kyle, Jake, Noonan thanks bro's for always supporting me."
Live Performers:
You don't have to be the best singer, just a good one. You can sing to tracks you have downloaded or play an instrument. Just like with DJing you need a big following. Once you have built up a large group, you can offer your performances to clubs and live music venues. The bigger you are, the more you can charge. I have seen a mediocre singer who had at least 20 group followers at every show. He got booked a lot because of his following and the traffic he brings with him. Besides a set fee for your live performances, you can also accept tips.
Making Spending Money or Pocket Change in SL
These jobs won't likely make you rich but with hard work they can give you a nice amount of SL spending money or maybe a little extra pocket change in RL.
Club host/hostess
Club manager
Dancer/Stripper
Photographer
Public relations
Sim manager/real-estate manager
Resale affiliate (Resell store or Marketplace)
Model
Graphic designer
Performer agent/manager
Ad agent/Marketing
Getting Your Lindens Turned Into Real Dollars
You must have payment on file. Go to your dashboard online. Choose "Manage" from the menu on your homepage. Then choose "Sell". You will see where to put the amount of $L's you are wanting to sell though LindenX and what your profit is. Press the Sell button. You will have to put in your account password again. After you have done that you will be taken to a page explaining how to process your money. Click on the small link "Process Credit" and it will take you to a page that will ask you where you want your money sent. Your options are, in a check through the mail, though a Paypal account or Skrill. Paypal is the fastest way. Once you have set up your paypal account, you will need to put in your log in information again for security. LL will then send your money to your Paypal account. This takes time. You can look on "Process History" from your home page and it will show either "Processing" or complete. It has taken up to 10 days for me to get money in my Paypal account. Paypal however takes from 2-3 days to reach my bank account once I have transferred it.
It has always cost a flat fee of $1.00 for processing since I started SL, but as of April 5th, 2016, LL has changed it to %1.5 of the transaction value. With a minimum of $3.00 USD and a maximum of $15.00 USD.
# Note: As of April 5th 2016, purchasing $L's increased from $0.10 cents to $0.30 cents per transaction.
For those of you that are new to SL and heard story's of it's glory days for merchants and want to start making real money in SL. It can still be done, but don't quit your day job just yet.
Making Money in SL
Property Owner
In my opinion, buying whole sims on the cheap and renting parcels is still the best way to make money, especially if you buy multiple sims. You must have investment money and terraforming experience. Landscaping is very important. Dividing the sim so that each rental property has access to the water and a beach is my most popular rentals. I include a nice beach house with deck and a dock on the beach which is optional. If they want to rez their own house they can simply return the beach house to me. Or you can quarter or halve the sim and rent them as is. They won't sell themselves. You have to advertise in everything you can. In search, classifieds, groups, etc.
Content Creator
Depending on what you plan to create, you can make some serious money or just some extra spending money. The marketplace is saturated with content ranging from excellent to "hmmm".
Mesh body's are a top seller. One creator admitted to making over $1000 USD a week. Best advice is to learn Blender and other 3D/Mesh modeling programs. You can learn how to script or create animations with programs such as Poser. If you have the time and patience to learn and a creative mind, any of the above are great money makers. Mesh houses and buildings are another big sales item. Low prim mesh houses furnished with working kitchen, bathrooms, fireplaces, etc. are top sellers. Clothing always sell's if it is well made, mesh with all appliers, and priced fairly.
Other content ideas are furniture and décor, swimming pools and Jacuzzi's or outdoor furniture and décor. Vehicle's, Lawn and garden items, beach décor and furnishings, club buildings and supplies.
Keep in mind that it's competitive, so it's important you create a high quality item that is low prim. Just remember the best looking product with the lowest prims will always sell first regardless of price. Most are willing to pay for a higher quality product.
Selling your Content, Animations or Scripts
You have two options. Selling at a store in-world and selling on Marketplace. If you own land such as a free 512 parcel with your premium membership, setting up a store is helpful if you can bring in the traffic. But renting a large parcel for your store may have it's disadvantages. Unless you can bring in traffic using a Midnight Madness board or giveaway chairs, etc. You may not even make the tier fee's. It will take time to build a group following to be able to bring in traffic with group discounts and promo sales. Your better likely to be seen in a heavy traffic mall. Renting a store is less expensive. Make sure that the mall has "true" traffic. Some malls also have a club that brings in traffic while the stores stay empty.
The Marketplace is where you will see the most sells. Make sure you list it in the correct category and use as many applicable keywords as possible. Photo's and vending textures need to look professional. First impressions can make or break a sell.
* You must have "payment info on file" to open a marketplace store.
* You must follow content creators TOS
* You must list the maturity level of your item correctly. (Nudity, sex items, drugs, alcohol, even
cigarettes must be listed Adult or it will get flagged and removed"
* Be prepared, Linden Lab takes a %5 commission from every sell.
DJing or Performing in SL
If you have a large collection of music downloaded and an enthusiastic personality you can make good $L's as a DJ. Tricks to success include building a following through a group. This is very important. Send out group notices announcing all your gigs with LM's. Play the musical genre according to the club or event. For instance, rock and roll in a rock club, or popular hip hop in a hip hop club. Make your tip jar large and visible. Many tips go unpaid because the resident can't find the tip jar. Always take and play requests. Sell yourself. Go to clubs and music venues with high traffic and offer your services. This goes for any group or sim that has occasional events. Have a notecard and mention your following/group that will add traffic to their event. I have a DJ friend that is generally booked for 4 events per day, back to back. He does around $L4000-6000 tips on the average per set. He has a large group, always sending group invites during his sets and includes his followers by announcing their presence at each show. "I want to thank Kim, Selma, Cherry, and Belinda for always coming to the shows and giving me something good to look at". "And Kyle, Jake, Noonan thanks bro's for always supporting me."
Live Performers:
You don't have to be the best singer, just a good one. You can sing to tracks you have downloaded or play an instrument. Just like with DJing you need a big following. Once you have built up a large group, you can offer your performances to clubs and live music venues. The bigger you are, the more you can charge. I have seen a mediocre singer who had at least 20 group followers at every show. He got booked a lot because of his following and the traffic he brings with him. Besides a set fee for your live performances, you can also accept tips.
Making Spending Money or Pocket Change in SL
These jobs won't likely make you rich but with hard work they can give you a nice amount of SL spending money or maybe a little extra pocket change in RL.
Club host/hostess
Club manager
Dancer/Stripper
Photographer
Public relations
Sim manager/real-estate manager
Resale affiliate (Resell store or Marketplace)
Model
Graphic designer
Performer agent/manager
Ad agent/Marketing
Getting Your Lindens Turned Into Real Dollars
You must have payment on file. Go to your dashboard online. Choose "Manage" from the menu on your homepage. Then choose "Sell". You will see where to put the amount of $L's you are wanting to sell though LindenX and what your profit is. Press the Sell button. You will have to put in your account password again. After you have done that you will be taken to a page explaining how to process your money. Click on the small link "Process Credit" and it will take you to a page that will ask you where you want your money sent. Your options are, in a check through the mail, though a Paypal account or Skrill. Paypal is the fastest way. Once you have set up your paypal account, you will need to put in your log in information again for security. LL will then send your money to your Paypal account. This takes time. You can look on "Process History" from your home page and it will show either "Processing" or complete. It has taken up to 10 days for me to get money in my Paypal account. Paypal however takes from 2-3 days to reach my bank account once I have transferred it.
It has always cost a flat fee of $1.00 for processing since I started SL, but as of April 5th, 2016, LL has changed it to %1.5 of the transaction value. With a minimum of $3.00 USD and a maximum of $15.00 USD.
# Note: As of April 5th 2016, purchasing $L's increased from $0.10 cents to $0.30 cents per transaction.
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